Grim Fandango, the swan song of the LucasArts PC adventure genre, was released a little over a decade ago. Yes, I know Escape From Monkey Island came out afterwards; and all I have to say about that game is that when a bug stopped me about halfway through, I was grateful. That being said, we really don't get many games like Fandango anymore. Sure, creativity in the industry still exists, but there's just something so damned idiosyncratic about a mix of film noir and the Mexican Day of the Dead (the holiday, not the Spanish-dubbed Romero movie) that outshines even Fandango creator Tim Schafer's later projects.
When talking about old LucasArts games, it's pretty easy to get down in the dumps upon realizing what a Star Wars factory the company's become. But Tim Schafer has the cure for what ails you; in honor of the 10th anniversary of Grim Fandango, he's made the official 72-page design document for the game available to the public. Since I found out about this through The International House of Mojo, I'll let them explain a little more through the wonders of quoting:
Written in 1996, this mostly-complete document details the cut-scenes and puzzles in the game. What makes this particularly fascinating is that it's packed with concept art and descriptions of scenes/puzzles that were cut from the game, giving us an insight into a slightly different Grim Fandango.
Apparently, Tim doesn't exactly own this document, so there is some question as to how long it'll stay online. So grab it now before you end up living a life of inconsolable regret.
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