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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
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Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
Coming Soon!
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The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
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A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

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  • Lowering the Standard: Why Nintendo’s Hardcore vs. Casual Commitments Aren’t the Problem

    I tend to sound overly pessimistic when talking about the Wii. I happen to love the system. I think the funky little box has quite a lot going for it and it’s given me a handful of unforgettable gaming experiences, with Wii Sports and No More Heroes chief among them. No, I’m not overly pessimistic about the Wii. I’m overly pessimistic about Nintendo. As much as I want to be excited about a new Punch-Out!, I can’t help but look at the facts: Nintendo has released more traditional, hardcore games in the Wii’s first two years than they did in the Gamecube’s first four and all of them, with the exceptions of Super Mario Galaxy and Super Smash Bros. Brawl, have been below the gold standard of Nintendo’s internally developed software from generations past.

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  • The Erotic Adventure of Little Mac

    I grew up sharing my Nintendo with my older brother. It probably won't surprise you all to learn that this meant enduring a lot of hockey games. I far preferred games of the Legend of Zelda and Dragon Warrior variety; long rambling adventures full of swords and monsters that frothed blood yet still came out looking far less violent than Blades of Steel.

    Ah, but I did have a crush on a sports game or two, especially Punch Out!!. We actually owned Mike Tyson's unholy version of the game, which Nintendo now tries to pass off as a bad fever dream the retro community had during a bout of the flu.

    Regardless, I remember what I remember, and I remember being very good at Punch Out!! and its gorgeous successor, Super Punch Out!! for the Super Nintendo. Little Mac kind of faded away after that, but it looks like he'll be back on the Wii. Yes sir, we hated Nintendo at the end of E3 2008, but it looks like we have a big fat reason to get on our knees and kiss ass again. Little Mac never left us; he was only training for the new generation. He's back, and he hasn't grown an inch. That is the right thing according to the order of the universe.

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  • Christmas in Nintendoland: The Tokyo Conference



    If you were a bit disappointed by Nintendo's poor showing at E3, the company's recent Tokyo press conference should make you very, very happy.  While their announcements were nothing mindblowing--though that's to be debated--it was nice to see that, despite the rumors, Nintendo hasn't forgotten about their fans.  Here's a brief trailer of some future Wii software that should leave you drooling for the upcoming Tokyo Game Show. It also has footage of the Klonoa remake I wrote about yesterday:

    Nintendo 'New Games Montage' video


    So what exactly do we have here? In total, it looks like we're going to see new versions of Sin and Punishment, Tales of, Trace Memory, and most importantly, Punch-Out. I'm personally excited by the last announcement because, with the instant recognition and appeal of Punch-Out, it's strange that Nintendo really hasn't done anything with the franchise since the SNES sequel, Super Punch-Out.  And I may get beaten mercilessly for this, but Super Punch-Out was a much better game than the original; the same basic gameplay was intact, but in a bigger, prettier, and slightly more complex form.  Obviously, there're some interesting things you can do with the Wii-mote in a boxing game--and I assume they'll try a little harder than the slightly-lousy boxing offered in Wii Sports.

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  • Chiptune Friday: A Test of Island Courage!

    As a lifelong coast-dweller, I am well aware of the fact that hurricane season is upon us. With this in mind, I feel that it's the right time to bring out my favorite island-hopping adventure game, StarTropics from Nintendo. Here's the happy little ditty that plays in Chapter 6: Reunion when your young adventurer finally finds his missing archeologist uncle, Dr. J:

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  • The Ten Videogames That Should Have Been Controversial, Part 3

    Mike Tyson's Punch-Out!!



    We cite Punch-Out!! here not for
    starring Mike Tyson (a controversial figure, even before his rape conviction), but for the degree to which it epitomizes a trend that would dominate gaming in the late-'80s and early-'90s: the "beat up stereotypes from around the world" gameplay model. Granted, most of Punch-Out!!'s characters are too ludicrous to really offend; it's hard to imagine Pacific Islanders getting all up in arms about King Hippo being kind of a jackass. That said, the sight of cross-eyed Piston Honda babbling "Sushi, Kamikaze, Fujiyama, Nipponichi!" as a mid-match battle cry is a little unsettling. — PS

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  • The Ten Videogames That Should Have Been Controversial, Part 2

    Call of Duty 4: Modern Warfare



    Call of Duty 4 is a game obsessed with realism, its depiction of combat situations and the tools of war meticulous to an almost terrifying degree. Early in the game, you are placed in the gunner’s seat of an AC-130 Spectre over a Ukrainian field, the night vision view of an aerial assault looking no different than an Iraq war newscast, the radio confirmation of kills unsettlingly casual; a game so realistic that it mimics a soldier’s detachment from killing. It’s strange then that the game, for all its incessant specificity, sends the player to kill Arab soldiers in “the Middle East”, and not an actual nation. Call of Duty 4: Modern Warfare has sold over seven million copies in a war-weary United States in under a year. Am I the only one who finds this sort of depersonalization unsettling? — JC

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  • The Ten Videogames That Should Have Been Controversial, Part 1

    Games have been raising hackles since their inception. Howell Ivy kick-started gaming and controversy’s relationship when he designed Death Race in 1976, a simple black and white game that was, well, about running people over for points. That was enough to get America riled up, prompting 60 Minutes to run the first of many, many televised news stories about the psychological effects of gaming. But public outrage is unpredictable. Politicians and parent groups have been shocked by d-list titles like Manhunt and Night Trap while more popular, widely played games with far more inflammatory content have passed by unnoted. Today, 61 Frames Per Second presents The Ten Videogames That Should Have Been Controversial. A number of these are games that we are surprised did not cause uproar in a number of communities. The rest are games that we ourselves find seriously questionable in content. How do you feel about these videogames? Indifferent? Appalled? Leave a comment and let us know. — John Constantine

    NARC



    I don't know about you, but I have at least a couple of friends who have occasionally sold drugs. They're pretty lucky they grew up in the relatively permissive '90s, and not in the merciless, Reaganite '80s presented in NARC. Sure, NARC gives you bonus points for arresting dealers instead of killing them, but that's because it's almost impossible to do. Far easier is just perforating them on the spot. As my fellow blogger Cole notes, "I guess dismembering hundreds is okay if they're pushin'." In fact, there was some parental outrage over NARC's unprecedented level of gore, but its moral assumptions went pretty much unchallenged. — Peter Smith

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


CONTRIBUTORS

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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