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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
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Your daily cup of WTF?
Hooksexup@SXSW 2006.
Blogging the Roman Orgy of Indie-music Festivals.
Coming Soon!
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The Daily Siege
An intimate and provocative look at Siege's life, work and loves.
Kate & Camilla
two best friends pursue business and pleasure in NYC.
Naughty James
The lustful, frantic diary of a young London photographer.
The Hooksexup Blog-a-log: kid_play
The Hooksexup Blog-a-log: Super_C
The Hooksexup Blog-a-log: ILoveYourMom
A bundle of sass who's trying to stop the same mistakes.
The Hooksexup Blog-a-log: The_Sentimental
Our newest Blog-a-logger.
The Hooksexup Blog-a-log: Marking_Up
Gay man in the Big Apple, full of apt metaphors and dry wit.
The Hooksexup Blog-a-log: SJ1000
Naughty and philosophical dispatches from the life of a writer-comedian who loves bathtubs and hates wearing underpants.
The Hooksexup Video Blog
Deep, deep inside the world of online video.
The Hooksexup Blog-a-log: charlotte_web
A Demi in search of her Ashton.
The Prowl, with Ryan Pfluger
Hooksexup @ Cannes Film Festival
May 16 - May 25
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
The Hooksexup Blog-a-log: that_darn_cat
A sassy Canadian who will school you at Tetris.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
The Hooksexup Blog-a-log: funkybrownchick
The name says it all.
merkley???
A former Mormon goes wild, and shoots nudes, in San Francisco.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
Brandonland
A California boy capturing beach parties, sunsets and plenty of skin.
61 Frames Per Second
Smarter gaming.
The Hooksexup Blog-a-log: Charlotte_Web
A Demi in search of her Ashton.
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A Manhattan pip in search of his pipette.
Date Machine
Putting your baggage to good use.

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  • You’re Doing Great, Sega: Space Harrier Returns



    Space Harrier, unlike a lot of Sega’s other arcade games in the mid-80s, was a little light on challenging play. Your little blonde dude and his huge gun flew across the seemingly endless surface of The Fantasy Zone, shooting all kinds of dragons and cycloptic wooly mammoths, but it never quite felt like anything you did had a physical impact on the world. Things exploded when you shot near them but it didn’t ever feel like you were actually causing it to happen. But Yu Suzuki’s debut game stands out in history because it was, and is, staggeringly beautiful. Its scaling sprite graphics were an important landmark on the road to making lush three-dimensional – not true 3D mind you, but close – game worlds. Harrier’s Fantasy Zone is as bizarre and unique a visual space as anything else that came out of Sega (arguably even stranger and more fully realized than Opa Opa’s Fantasy Zone.) It also had some of the most hilarious voiceovers in a game. One of my earliest gaming memories is of a Space Harrier machine repeatedly yelling, “You’re doing great!” in the corner of a Pizza-Hut. It made me laugh so hard, Pepsi came out my nose, and everyone knows that the true test of comedy is whether or not it can make you leak fluid.

    It’s strange then, considering Sega’s recent penchant for resurrecting their iconic franchises, that Space Harrier has remained untouched for twenty years. The only sign of the series since 1988 was Sega’s arcade shooter Planet Harrier in 2001, an obvious spiritual successor but still not a proper Space Harrier 3. If Tez Okana has his way, Space Harrier won’t stay unloved for long.

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  • Sega "Gets" the Wii

    As previously stated, the Nintendo Wii is just about two years old now, well enough into its life cycle to no longer forgive developers for unfamiliar hardware restrictions and lazy ports (yes, I'm looking at you, Harmonix and Rock Band). Most people still look at the Wii as home of the goofy mini-game collection despite its having also hosted some truly unique and wonderful unloved gems like EA's Boom Blox, Ubisoft's No More Heroes, Capcom's Zack & Wiki and THQ's de Blob. There is one major game publisher, though, who seems hard-pressed to make the Wii completely awesome with a wide range of aggressive titles, and that publisher is (believe it or not) Sega. That's right, longtime Nintendo rival Sega. Kinda makes you wonder why the Dreamcast flopped...

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  • WTFriday: Goldman's Drama Academy

    Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.

    I have to apologize because today's WTFriday is more than a little dated; but since my buddy picked up The House of the Dead 2 & 3 Return (not exactly a graceful title) for the Wii, I've had Goldman on my mind. Who's Goldman? Why, he's the series' recurring villain, whose plan to "cleanse the world" involves filling it with the most disgusting, abhorrent creatures to not really exist: zombies. But the important thing here is that he's clearly voiced by someone speaking English phonetically. The original Resident Evil tends to come to mind when we think of bad voice acting, but House of the Dead 2 is much, much worse--and rarely ever gets the credit it deserves.

    Check out the following video and dare to tell me that stuff like "the master of unlocking" is even half as bad the marble-mouthed Goldman:



    More tips on public speaking after the cut.

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  • Lowering the Standard: Why Nintendo’s Hardcore vs. Casual Commitments Aren’t the Problem

    I tend to sound overly pessimistic when talking about the Wii. I happen to love the system. I think the funky little box has quite a lot going for it and it’s given me a handful of unforgettable gaming experiences, with Wii Sports and No More Heroes chief among them. No, I’m not overly pessimistic about the Wii. I’m overly pessimistic about Nintendo. As much as I want to be excited about a new Punch-Out!, I can’t help but look at the facts: Nintendo has released more traditional, hardcore games in the Wii’s first two years than they did in the Gamecube’s first four and all of them, with the exceptions of Super Mario Galaxy and Super Smash Bros. Brawl, have been below the gold standard of Nintendo’s internally developed software from generations past.

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  • Trailer Review: House of the Dead – Overkill



    Back in what kids are calling “the day”, I spent a lot of time in an arcade in State College, Pennsylvania by the name of Playland. Playland was a classic. Made up of four dark, dank rooms lined with cabinets from every era of gaming up to 2003, it reeked of cigarette smoke and pheromones, always overflowing with people, most of them laughing, a few scowling with concentration. Actual fights were rare, heated Street Fighter fights common. It was beautiful like the sun. For most of the year 2000, I had a routine running at Playland. I would head over once class ended at three o’clock, and I would bring one dollar in quarters. Then I would play House of the Dead and see where that dollar got me. Afternoons that year were spent with one arm stretched in front of the cabinet, memorizing when some grizzled undead monstrosity would pop out from behind a specific wall, and getting just a little farther on a single quarter. I never did manage to beat it on one credit (came close,) but it didn’t matter. It was awesome all the same.

    But not nearly as awesome as House of the Dead’s resurrection in this trailer. Indeed, this trailer may be the awesomest thing I have seen in my life. After watching it, after witnessing this all out zombie brutality, I think I might be suffering from awesome poisoning. Not acute awesome poisoning. Severe.

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


CONTRIBUTORS

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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