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  • Super Obama World. Nothing More Needs to Be Said.

    There have been surprisingly few crossovers between video games and politics during this year's Presidential Election, and that kinda bites--especially if you're a news-hungry blogger.  But if you don't mind your hard-hitting political satire coming just a week too late, Super Obama World, a new web game by ZenSoft, is the perfect way to unwind after what may be the most drama-filled election in recent American history.  Warning: you probably want to be a Democrat before playing Super Obama World, or at least have a sense of humor--I'm told the two usually go together like arugula and pesto.

    In case the provided screenshot hasn't provided you with enough information, Super Obama World is basically a collection of 2008 Presidential Election memes in video game form. The first world is Alaska--there are plans for expansions featuring Arizona, Illinois, and D.C.--and features our young President Elect grabbing lapel pins, stomping lipstick-wearing pigs, and defeating clothing-rack wheeling fashion consultants that are worth 150,000 points (Get it?). It's all very adorable--including the little sprite of Obama, which may just make me buy a t-shirt--which is why it's a shame that Obama World is a far cry from Mario World in terms of controls.  I know I may be asking a lot from a free game, but when our President Elect is so prone to dying, it kind of makes me worry about the future.

    Still, Obama World is an interesting diversion, and a nice reminder that the last terrible six-months-or-so is finally over. I'm calling it now: the Arizona level will feature at least eight different McCain dungeons (Get it?).

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  • The Eternal Question: Why Is Super Mario Bros. Fun?



    No, seriously, take a minute to think about it. Pour yourself a stiff drink or brew up a nice cuppa tea, put on your thinking cap and try to summarize your conclusion in a single sentence. It’s a peculiar question, really. I found myself trying to answer it late last night after spending some time with Mirror’s Edge. DICE’s platformer shares a lot of the same fundamentals as good ol’ SMB and, concerning the question at hand, both are fun for similar reasons. Super Mario Bros. lets you go wild on a playground where the laws of gravity are paying only loose attention and injury is not a threat. You can run and jump to your heart’s content, and if you see something, like a shiny coin or glowing box that might hide unknown treats, you can hit it with your fist and never worry about bloodied knuckles. Super Mario Bros. is fun because running and jumping, whether in real life or on a screen, is fun, and it’s this maxim that’s fueled platforming as a genre for twenty-five years. But the greatest platformers, the Marios and the Mega Mans, owe their success to more than just running and jumping. They also let you change their world. In Mario, especially in later series entries that allowed flight, crushing bricks opens new ways to move through the Mushroom Kingdom’s surreal landscapes. Mega Man has to destroy robots to ensure safe landings after a jump. If jumping and running was all you did in Jon Blow’s Braid, it could barely be called a game at all.

    When you settle into Mirror’s Edge, when you trust yourself to move through the level properly and let DICE’s carefully laid out obstacle courses subtly guide you, it manages to transcend the natural abstraction that comes from making things on TV move. It is physically and mentally affecting. It is fun. But, and mind you I’ve only played the first three levels of the game, all you do is run, jump, and climb.

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  • 16-bit Morals: Sonic Warns You About Uncle Ernie

    I watched video game-based cartoons for two reasons. First, it was something to fan my buzz when my parents made me turn off the Nintendo. Second, to feed the fanfic writer gestating inside me. I hoped that game cartoons would expand on the meagre stories games offered back then. I probably don't need to tell you that I was often disappointed. In the beginning, I actually believed that these cartoons were written by highly-paid enthusiasts who were bursting with their own ideas. I didn't think of them as desperate writers who recruited their nephews and nieces for crash courses in Mario lore (obvious exception: Bob Forward, who wrote the Legend of Zelda and Beast Wars). It didn't take long for the truth to hit me, and it wasn't the bad writing that betrayed these ladies and gentlemen. It was the kindergarten-level morals that got crammed into most episodes of most everything.

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  • Super Mario World is Terrifying!

     
    Games are as varied as movie genres, meaning there are plenty of titles out there that exist for the purpose of making us poop our pants in fear. Silent Hill, Half-Life, Super Mario World...

    Wait, Super Mario World is frightening?

    It is if you're this guy. He's "never played Super Mario World before, and he's ready to bid farewell to his virginity while the world watches him (scream in horror).

    Obviously he's faking it, but it's still a pretty amusing watch. Especially if you know enough about the game to anticipate his reaction to Banzi Bills and half stepped-on Rex dinosaurs.

    But why act superior. We all freaked out a little at Super Mario World, right? My best friend's father jumped behind the couch when Bowser came soaring at the television screen during his last stand against Mario.

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  • The Ten Most Adventurous Sequels in Gaming History, Part 3

    Jak II



    As Amber recently mentioned, Jak's personality changed between Jak & Daxter and Jak II. This wasn't an, "Oh look, he's got a new hat!" sort of change either. Jak went from being an unassuming, Pixar-styled young-and-plucky hero to a gun-toting, tortured prisoner of war in the span of two credits sequences. But Naughty Dog's decision to frame the sequel around a loss of innocence isn't what's adventurous about Jak II. In Jak & Daxter, Jak is mute, but following his fall from grace at the beginning of II, he chats up a storm. As significant as the shift from a silent vessel for the player to inhabit to a defined personality driving story are the changes made to Naughty Dog's original play design. Jak & Daxter was a hub-based platformer in the vein of Super Mario 64 (albeit more linear) that featured basic melee combat. Jak II has more in common with Grand Theft Auto than Spyro the Dragon, eschewing platforming arenas and challenges for a mission based structure and vehicle play with more gun combat than melee. Naughty Dog have established themselves as one of gaming's most reliable developers, but few of their titles have the sheer balls of Jak II. — JC

     

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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