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FMV Hell: Sonic CD

Posted by Nadia Oxford

I'm pretty sure most original prints of Sega CD games were long ago ground up into dog food, but the resurrection of Vay on the iPhone got me nostalgic for the anime cutscenes that used to preced certain Sega CD games. Each scene employed about sixteen on-screen colours and had about thirty frames of animation, but there was something charming about those florescent marionettes. They were like figures drawn in an Autistic kid's painting: clumsy, but admirable for the attempt.

(And vasty preferable to the grainy live-action FMV that usually gummed up the games in the Sega CD library.)

The Sega CD is largely considered a failure, but every failed system has its must-own games. Sonic CD was certainly a gem, easily the highlight of Sonic the Hedgehog's up-and-down career. Sonic CD began with the standard Sega CD animated intro.

It's interesting to note that there are a few versions of the anime. Most obviously, there's a Japanese intro and an American one. The animation in both is more or less the same, but wars have been fought over which country has the better intro song. America long ago became familiar with Spencer Nilsen's "Sonic Boom, Sonic Boom, Sonic Boooooom" whereas Japanese children got to hear a song about leather and lace and what might possibly be a chorus that begins with "Toot toot Sonic Warrior."

Here's the Japanese intro stacked up against the American one. Engage comparison.

Either way, the Sonic CD intro is garish and choppy thanks to technical limitations (watch the PC version for a far smoother ride), but it's strangely compelling to watch. Sonic darts across Mobius, racing towards Eggman's latest threat--he's all business, but at the same time it's obvious he enjoys the thrill of simply cutting loose and running. And with no people or vehicles or annoying tag-along friends to slow him down, he can just do what he was born to do: race. It's a bit of well-choreographed simplicity that's absent from games today and Lord knows that especially applies to Sonic games.

By the way, the title of this little "series" is a tribute to AMV Hell. Before I thought of it, my husband and I had a little discussion about what the series name should be.

Him: "How about 'Seedy CD?'"

Me: "Nah, you can't really tell that it's a Sega CD feature."

"All right, what about 'Sega Seedy CD?'"

"That's no good."

"How about, 'My Wife is an Uppity Bitch Who Doesn't Like My Ideas?'"

"How about, 'My Husband's Ideas Are Not Funny?'"

It sounds like the beginning of an epic nerd fight, but we were laughing too hard to take a swing at each other.

Related Links:

Where Is Yu Suzuki?
Sega CD on iPhone: I Like Where This Is Going
Do You Hold Any Hope For Sonic Unleashed?


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Demaar said:

The European version had the Japanese song, so I grew up with that, and is where my nostalgia is placed. That's why I can't stand "Sonic Boom". It's unfamiliar to me. In fact, the whole US Sonic CD OST is unfamiliar to me, as well as crap.

Sega Seedy is amusing, but then Europe also got the Mega CD name so it wouldn't be relevant to all English speakers. FMV Hell works fine.

July 22, 2008 10:12 AM

John H. said:

The Japanese song is unquestionably better, but also weirder.  The interesting thing about it is that, despite all the afore-mentioned Engrish, the lyrics are sung with amazing energy, and the back-up guys seem to be native English speakers.  And dammit, those singers really -care- about toot-toot-Sonic-warrior.

But really, the Japanese soundtrack is better because it uses the original songs for the levels.  The Japanese version had a remixed version of the same song for Past, Present and both Good and Bad Future versions of each level.  The U.S. version switched all of those out -except for- the Past version, which was the same as the Japanese Past, wrecking the theming.  The Japanese version also had a much better invincibility jingle, nearly on a par with Sonics 1 and 2.

July 22, 2008 5:15 PM

Nadia Oxford said:

The American "bad future" music for Stardust Speedway is among some of my favourite game music. Good stuff if you're driving up the Eastern seaboard at four o'clock a.m.

I learned only just yesterday that Europe didn't get Sonic Boom. I do like it, but I have to admit the Japanese/European music fits the animation far better, primarily because it goes so much faster.

(The Japanese music is unquestionably better for the ending animation, which was slowed to a crawl to fit Spencer Nilsen's ending...music.)

July 22, 2008 7:31 PM

Nemo Incognito said:

In it's defense the American music was very well composed, it was just a mismatch for the game.  It's too laid-back to compliment the fast, colourful and slightly eccentric Sonic CD.  I feel it actually works better without the game.

July 22, 2008 7:47 PM

Demaar said:

I can agree with that Nemo. Sonic is a very high energy sort of game, and the music was most definitely out of place, to the point were it seemed bad when it really isn't when taken out of context.

July 23, 2008 9:40 AM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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