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The Hooksexup Insider
A daily pick of what's new and hot at Hooksexup.
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Your daily cup of WTF?
Hooksexup@SXSW 2006.
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two best friends pursue business and pleasure in NYC.
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The lustful, frantic diary of a young London photographer.
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Our newest Blog-a-logger.
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Gay man in the Big Apple, full of apt metaphors and dry wit.
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Almost everything you want.
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A sassy Canadian who will school you at Tetris.
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Houston neighbors pull back the curtains and expose each other's lives.
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A former Mormon goes wild, and shoots nudes, in San Francisco.
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Hooksexup's TV blog.
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  • Need For Speed is Hilarious: Return of the Live Action Cutscene

    First, the tiny confession: I have never ever played a Need For Speed. I’m no racing fanatic, but I’m shocked I’ve managed to avoid them this long. I tend to play one racer obsessively every couple of years, a cycle that began with Rage Racer way back in, yes, 1998. (It actually came out in mid-’97, but I didn’t play it until a full year later, curious after reading previews for R4: Ridge Racer Type 4. That year really was awesome, wasn’t it?) The arcade-style delights of Ridge Racer are really what appeal to me in a racing game, something Need For Speed has in spades, so it’s surprising I’ve never played one of its fifteen different entries until this week. If Need For Speed: Undercover is anything to go by, I haven’t been missing much. The game’s something of a poor man’s Burnout: Paradise, giving you an open world to drive your licensed rides about but not letting you do much interesting inside of it. You can’t just stumble into races, you’ve got to select them from a menu or press down when driving near them, prompting load times and cutscenes. The driving is no great shakes, either, fast and presentable but with none of the edge of your seat spectacle that makes the aforementioned Burnout such a treat. I’m going to keep playing Need For Speed, though, for no other reason than to keep watching it’s hilarious live action cutscenes. Check out the goods after the jump.

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  • FMV Hell: Mega Man X4

    Let us board our DeLorean and travel back to 1997. Gaming was going through a massive transition, as was American culture in general. We were still excited about anime and wanted nothing more than to lick rigid Playstation cutscenes up and down.

    We pressed our noses longingly against the panes of computer shops that ran the Mega Man X4 intro over and over. We said "Ohhhh!" Now we say, "Ohhhh," as in, "Oh God, my eyes feel like moles are scratching them."

    I'm not even referencing Mega Man X4's awful English voice acting. I don't need to. The low quality of the anime stands by itself, like a putrid pair of underwear.



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  • WTFriday: Goldman's Drama Academy

    Note to readers: WTFriday is a weekly feature where I find something stupid about video games and get you to laugh until it goes away. Please try to forget this is what I normally do every day of the week.

    I have to apologize because today's WTFriday is more than a little dated; but since my buddy picked up The House of the Dead 2 & 3 Return (not exactly a graceful title) for the Wii, I've had Goldman on my mind. Who's Goldman? Why, he's the series' recurring villain, whose plan to "cleanse the world" involves filling it with the most disgusting, abhorrent creatures to not really exist: zombies. But the important thing here is that he's clearly voiced by someone speaking English phonetically. The original Resident Evil tends to come to mind when we think of bad voice acting, but House of the Dead 2 is much, much worse--and rarely ever gets the credit it deserves.

    Check out the following video and dare to tell me that stuff like "the master of unlocking" is even half as bad the marble-mouthed Goldman:



    More tips on public speaking after the cut.

    Read More...


  • FMV Hell: Star Studded Casts - Do you Give a Crap?

    Boy, I don't.

    EA has announced that the new Command and Conquer: Red Alert 3 will star the following B-listers:

    Gemma Atkinson (the UK's Hollyoaks), Tim Curry (Rocky Horror Picture Show, The Hunt for Red October), Andrew Divoff (LOST), Kelly Hu (X2, The Scorpion King), Jenny McCarthy (Scream 3, former Playboy Playmate of the Year), Ivana Milicevic (Casino Royale), Jonathan Pryce (Pirates of the Caribbean), J.K. Simmons (Spider-Man, Juno), Autumn Reeser (The OC), Peter Stormare (Prison Break, Armageddon), George Takei (Star Trek, Heroes), and two of the most recognizable names in competitive mixed martial arts Randy "The Natural" Couture (former UFC Heavyweight champion) and Gina "Conviction" Carano (Undefeated Elite XC fighter, American Gladiators).  

    Jenny McCarthy was just blown away: 

    "I wasn't sure what to expect when I came in to work on a video game," said Jenny McCarthy from the set of Command & Conquer Red Alert 3, while playing Tanya, Allied commando and the most beloved heroine in the history of the Command & Conquer universe. "What I realized is Red Alert 3 is not just a video game, it's absolutely an interactive movie.

    Ho ho HO! Absolutely! 

    Diff'rent Strokes' Dana Plato in Night Trap, Mark Hamill in Wing Commander III, Dennis Hopper in Black Dahlia -- live-action Full Motion Video has historically been populated by washed up Hollywood rejects. In the go-go nineties, development studios could only afford also-rans, which brought middling acting to the medium. Within a few years of FMV's birth, 3D rendering technology evolved to the point where developers could easily create pretty characters at a fraction of the cost of hiring from Hollywood. It was too expensive, not that fun for players to watch, and eclipsed by superior technology. The infamous live-action sequences from Resident Evil could probably be considered the swan song of live-action FMV.

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  • FMV Hell: Lunar, The Silver Star

    Time once again for a brief look at the Sega CD games that made us women and men (if you're currently a twenty-something, I mean).

    The full-motion video in games like Lunar, The Silver Star is unique stuff for a few reasons. First, it was an unfiltered assault of glittery, shojo-eyed anime during an age when most game localisers struggled to hide any cultural evidence that video games indeed come from Japan. Of course, Working Designs is still known for taking some, er, extreme liberties with their own translations and localisations, but by God that's another tome for another night. All you need to know is that Lunar saw its US release in 1993, ages before Pokemon made anime mainstream (bonus fact: anime became mainstream in Canada in 1996, thanks to Sailor Moon recieving an after-school time slot).

    The intro for Lunar is also made special by its...lack of animation. Maybe we were too busy drooling on the television screen at the time, but when you watch Sega CD intros in today's age of a thousand frames per second, you begin to notice that the "cut scenes" that wowed us over a dozen years ago are little more than kindergarten-grade cut-outs with pinned, movable limbs.

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  • FMV Hell: Sonic CD

    I'm pretty sure most original prints of Sega CD games were long ago ground up into dog food, but the resurrection of Vay on the iPhone got me nostalgic for the anime cutscenes that used to preced certain Sega CD games. Each scene employed about sixteen on-screen colours and had about thirty frames of animation, but there was something charming about those florescent marionettes. They were like figures drawn in an Autistic kid's painting: clumsy, but admirable for the attempt.

    (And vasty preferable to the grainy live-action FMV that usually gummed up the games in the Sega CD library.)

    The Sega CD is largely considered a failure, but every failed system has its must-own games. Sonic CD was certainly a gem, easily the highlight of Sonic the Hedgehog's up-and-down career. Sonic CD began with the standard Sega CD animated intro.

    It's interesting to note that there are a few versions of the anime. Most obviously, there's a Japanese intro and an American one. The animation in both is more or less the same, but wars have been fought over which country has the better intro song. America long ago became familiar with Spencer Nilsen's "Sonic Boom, Sonic Boom, Sonic Boooooom" whereas Japanese children got to hear a song about leather and lace and what might possibly be a chorus that begins with "Toot toot Sonic Warrior."

    Here's the Japanese intro stacked up against the American one. Engage comparison.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia's prized possession is a certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


CONTRIBUTORS

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

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