Register Now!

Media

  • scanner scanner
  • scanner screengrab
  • modern materialist the modern
    materialist
  • video 61 frames
    per second
  • video the remote
    island
  • date machine date
    machine

Photo

  • slice slice with
    giovanni
    cervantes
  • paper airplane crush paper
    airplane crush
  • autumn blog autumn
  • chase chase
  • rose &amp olive rose & olive
Scanner
Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.
Date Machine
Putting your baggage to good use.

61 Frames Per Second

Klonoa: Careful, Namco. You Tread On My Dreams.

Posted by John Constantine

I’m not a purist. No, really. When it comes to classics being revisited, modernized, or remade, I don’t need every facet of the past perfectly preserved just the way I remember it in order to get a desperate nostalgic thrill. I delight in Mega Man 9 because it’s a great game whose presentation and technological limitations are carefully made design choices, not because it’s a new NES game. I’ll let you in on a secret: I actually like Mega Man 7 and 8. Yeah, that’s right. I think they’re good games. Not as good as their forebears, but all the same. When the new Bionic Commando was announced last year, even before Rearmed was revealed, I didn’t balk at Radd Spencer’s Adam-Duritz-makeover. I think the new look is cool, especially the way his dreads flow behind him like delicate willow branches as he soars through dystopian cityscapes and… oh! Excuse me. What I’m getting at is that not everything from yesterday is sacred. Some things, especially in games, should be changed. Final Fantasy III DS is a good thing. The NES original is just too slow now. Tomb Raider Anniversary preserves a revolutionary game’s best qualities while also making it, you know, playable. In with the new, out with the old may not be an all-encompassing maxim, but it’s more often than not good advice.

That said, Namco, if you go through with this, I will hurt you.

The Raw Meat Cowboy himself over at GoNintendo received a survey from Namco-Bandai today, the subject of which was their impending Wii remake of Klonoa: Door to Phantomile. RMC has smartly inferred that Namco is testing the waters to see if Klonoa should be localized for North America. One of the questions in the survey asks which of these two character designs is preferable:



Yes, there on the right is Klonoa, already slightly altered to more closely resemble his 21st century self than the Klonoa of 1998. It’s great, he’s looking good. On the left, is some monstrosity, a Japanese Poochie, his raised ears giving off a deliberate whiff of the EXTREME. He has just enough buckles and straps to satisfy a Nomura. The implication is that Namco thinks this bastard would be more suited to North America’s indelicate palette.

Now, there are going to be some vague spoilers here, so beware. Even beyond the fantastic platforming, level design, and soundtrack, what makes Door to Phantomile so special is that it subverts expectation. Klonoa himself, and his introduction in the game, portray complete innocence, a cutesy cartoon anthropomorphic at play in a pleasant fantasy world. But the game quickly becomes melancholic, and by game’s end, the pleasant Disney aesthetic is pulled away, violently, to reveal that the story is, in fact, a tragedy. The game is about a loss of innocence, and the character’s design is essential to that theme. This redesign places the character more firmly in a recognizable, and marketable, anime tradition, where existential angst is an expected component. Remaking Klonoa in this image completely betrays the point of Shuichi Sakurazaki’s story.

Don’t do this, Namco.

(Link: GoNintendo)

Related links:

Where is Shuichi Sakurazaki, Creator of Ninja Gaiden?

Klonoa's Truimphant(?) Return
Christmas in Nintendoland: The Tokyo Conference
The Tale of the Identical Box Art
Lowering the Standard: Why Nintendo’s Hardcore vs. Casual Commitments Aren’t the Problem
Abominations of Technology: Pre-Rendered Graphics


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Bob Mackey said:

Keep in mind that Klonoa got 50% sassier in Klonoa 2.  They flipped his hat backwards, but someone also made him put on a shirt.

October 30, 2008 4:45 PM

parish said:

Perfectly stated, John.

October 30, 2008 5:37 PM

Nemo Incognito said:

I could tolerate any other part of the new design but the new ears are just a godless abomination.  This could only have been drawn by someone who has never actually played a Klonoa game and so doesn't know he actually USES those floppy ears for mobility ingame in a way the new ones couldn't possibly work.

This reminds me of Castlevania using anime style characters to "try and attract a new audience".  IIRC that didn't do squat and neither would this if they went through with it.

October 30, 2008 8:24 PM

Amber Ahlborn said:

I like the new design.  I like the old design better and the Klonoa 2 design best.  I'd tell Namco to keep the new design but adapt it to a new character, like Klonoa's edgier cousin or something.  Good character design should not be messed with and I see Klonoa's look, from his floppy ears to his Pac-Man hat as iconic to the series.  Change it at your peril, Namco.  

October 30, 2008 11:49 PM

Demaar said:

Let me first point out that I'm not a fan of Klonoa and never played the games.

I prefer the new design, but I think an amalgam between the two would be best. Keep the old design's ears, lose the sneer and make his outfit a little less stylised.

That's just me, though.

October 31, 2008 8:05 AM

Peridot said:

What the heck is Namco thinking with this? The new design is NOT the Klonoa that we know and love. Why change the design if the original design is just fine? The new design is completely generic and I just do not see the need for it. Klonoa's original design makes sense because he uses his floppy ears to fly and he isn't really any specific animal, which is what makes him so special. The other design looks too much like a cat and just doesn't work.

If it's not broken, don't fix it. Please leave Klonoa's design ALONE, Namco!!

November 1, 2008 4:11 AM

in

Archives

about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


Send tips to


Tags

VIDEO GAMES


partners