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Sonic Unleased: Worse Than Syphilis

Posted by Nadia Oxford

 

My husband and I bought a certain game about a certain hedgehog being unleashed. We were playing Tails' Tornado Quick Time Event when suddenly I felt something like a gas bubble travel gently up my spine and pop in my brain. After that, a numbness spread to the tips of my fingers and I thought I would never feel happy, angry or sad ever again.

I realised I was wrong when an acquaintance on Facebook mourned his return to work and I automatically replied with, “Sonic Unleashed is worse than syphilis.”

I've decided it would benefit me to stay indoors until I can be sure I won't respond to greetings/questions from retail clerks, doctors and policemen in the same manner.

I guess I was taken in by the infamous Sonic Cycle, which is interesting because I thought I was aware of the writing on the wall after Sonic Adventure 2. This is the first time in ages I've given the Blue Streak a moment to redeem himself in my eyes.

Sure enough, Sonic ran in and only had time to belt out “HEY, WATCH THI--” before he tripped, hit the ground at 300 MPH and exploded.

Oh, Sonic, Sonic. Why are you so helpless to realise what's good for you? I knew to expect the werehog stages, fifteen minutes apiece of bad beat-em-up drudgery. When I first brought Sonic Unleashed home, I had decided that I would just belt my way through the werehoggery, because the gorgeous scenery in the run-run-run stages is worth it.

But I can't overlook the unskippable biplane mini-game torture. It's bad enough someone decided Sonic needs to shoot down airborne robots using a gun turret (Super-Sonicing through airborne robots is acceptable), but it's inexcusable that you can only defend by pressing buttons in the right order. If I were a pigeon or a hamster in a cage, I might think the button-mashing event is cool. Unfortunately, it so happens I'm a pissed-off human being.

Sonic Unleashed apologists (Oh God, how can they possibly exist) put their hands on their hips and say, “Well, you push coloured buttons in Guitar Hero, right?”

Yes, and I can choose how fast and how frequent I want those button cues to fly at me. Sonic Unleashed gets you warmed up then throws so many colours/letters at you at once that it's a wonder your brain doesn't seize up.

Furthermore, I am rewarded with cool music when I don't screw up Guitar Hero. My reward for getting to the end of Sonic Unleashed's biplane hell is a ridiculous boss battle.

Furthermore, if I'm not having fun with a particular song in Guitar Hero, I can opt to skip it and try another, since I don't need to play every single song to move on. When you decide that you're not having fun as a missile target in Sonic Unleashed, well, it sucks to be you. If you don't finish the minigame, you don't move on.

What really makes me want to grab handfuls of my hair and scream is Sonic Team's assurance that they “got it” this time around. “We know what the fans want,” they said.

Sega, It's time to check the water cooler for lead, or to consult a Priest to exorcise the memory-stunting demon that's drifting around the office because Sonic Unleashed isn't just a mediocre attempt at reviving Sonic. It is a bad game. It is damn near unplayable.

The first step to a real revival would involve Sega having enough confidence to let Sonic run on his own. On. His. Own. No shitty friends.

“But--”

Nope.

“Chip isn't--”

None.

Related Links:

Sonic Unleashed is Filled With Lies
Sonic Unleashed's Silver Lining
Trailer Review: Sonic Unleashed


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

This is what you get for playing the inferior PS360 version. The Wii version doesn't have those silly minigames (though bosses still have quick time events), and it doesn't have a proper overworld (just a map) and from what I can gather, the werehog stages are shorter since I was pretty close to the end and I don't remember doing a single werehog stage that took me more than ten minutes.

Of course, the Wii version still isn't very good.

January 5, 2009 7:52 PM

LBD "Nytetrayn" said:

Roto> I'd heard more bad about the Wii/PS2 version, from slippery werehog controls to a grossly disproportionate amount of night vs. day stages; everyone said 360 was the one to get.

I don't mind the hub, I don't mind the werehog stuff, but the plane bit is just too much.  You can't even go back and play what little you did before it; SEGA somehow thinks "exit stage" means "go back to the title screen."

January 5, 2009 11:23 PM

Roto13 said:

Well I've heard the exact opposite.

January 5, 2009 11:46 PM

Demaar said:

Yeah, see, the problem is that you pinned your hopes on this piece of crap instead of Black Knight like I have. People are screaming gimmick 'cause Sonic has a sword, but having read how the sword will work in the game I think it shows a lot of promise.

Plus it's made by the Secret Rings team, arguably the best 3D Sonic game since... well, ever. While this not-quite-an-abomination was made by the Sonic 06 team (or at least, it sure as hell feels like it, I don't care enough to find out for sure).

January 6, 2009 3:46 AM

LBD "Nytetrayn" said:

Nah, I have more hope for Black Knight, though after this and even Secret Rings, I'm sure there will be something there to skunk an otherwise fun game.

I think Unleashed and Secret Rings/Black Knight are both Sonic Team, btw.

January 6, 2009 4:42 AM

MattG said:

The speedy daylight joy stages are worth it though.  They at least nailed that aspect of the game.

January 6, 2009 9:35 AM

Demaar said:

LBD:  Yeah, they're both Sonic team games, but they're handled by different designers/staff. The staff that are doing Black Knight are the same that did Secret Rings, but different from those that did Unleashed.

To be honest though, all I care about is that Jun Senoue is back to compose the music for Black Knight. As cheesy as his stuff is, it's the essence of Sonic. I just MIGHT have suffered through Sonic Unleashed if he had any part in its music. Not Sonic 06 though, damn that whole thing is an abortion gone awry.

January 6, 2009 11:37 AM

Demaar said:

MattG: I'd argue they didn't. OK, maybe I'm too used to the Sonic Adventure 1/2 style of play, but even though Sonic moved fast he still felt sluggish to control, and even the speed stages are plagued with unnecessary "PRESS A BUTTON QUICK!" moments. Also the camera was too damn close, and what the hell is with stopping the action if you accidentally hit a tutorial thing?

If you put a gun to my head and made me play one of the 360 Sonic games, I would no doubt choose Unleashed. But it'd be grudgingly.

January 6, 2009 11:40 AM

Kajillion said:

I have no idea how anyone could think a new Sonic game could be good after Sonic Adventure 1 and 2, Sonic Heroes, Shadow the Hedgehog, and Sonic the Hedgehog all the had the exact same problems.

January 8, 2009 1:40 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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