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The 61FPS Review - MadWorld

Posted by Derrick Sanskrit

First and foremost, let me say this: I loved just about every second of Platinum Games' debut title MadWorld. If you have a Wii and are even slightly interested in over-the-top violence, I say get the game as soon as you possibly can. If you enjoyed the Wii's reigning champ of hardcore tongue-in-cheek violence No More Heroes, you'll find a lot to love in MadWorld. If you're a fan of Clover Studio's past work, in particular Viewtiful Joe and God Hand, you will probably love MadWorld. If you are a fan of Frank Miller's Sin City and/or black comedy, you will absolutely have a blast with MadWorld.

Okay, now that that's out of the way, let's get into the nitty-gritty. We'll start with the good stuff. MadWorld is visually stunning, and like Super Mario Galaxy and World of Goo, another prime example of brilliant art direction in a Wii game that makes you forget the system is so much less powerful than the competition. Videos online do not do it justice, you really have to take the game home and play it in your living room to see how crisp and perfectly stylized the entire world and all of its inhabitants are. The story, believe it or not, is compelling and brilliantly paced, slowly but steadily revealing details about the Death Watch games, its organizers, protagonist Jack, and more through a mix of in-engine animation and static comic strip art cut scenes at the beginnings and ends of most stages. I'm very intentionally leaving out details in this write-up because the story (written by Vagrant Story and Final Fantasy XII's Yasumi Matsuno) was one of my favorite elements of the game and I would hate to spoil it for those who should really experience it themselves.

Gameplay, surprisngly, doesn't get old thanks to a healthy variety in environments, challenges, and kills and a steady increase in enemy AI. Most of the stages play out as arena-style battles where you keep killing waves of baddies, accumulating points to unlock a big boss fight, so in this regard MadWorld is very much like the aforementioned No More Heroes, and just like in that game, the boss fights are really worth fighting for, with zany characters and big quicktime-waggle-event-based payoffs. Especially in the boss fights (and the later arenas) the dodge maneuver of shaking the nunchuck will be your best friend for making it out alive. The Bloodbath Challenge mini-games keep the slaughter fresh and enaging with fun new ways to mass murder.



This brings me to, by far, my favorite part of MadWorld: the audio. From the whirr of Jack's chainsaw eminating from your wiimote to the sticky squish of blood splatter, sound effects go a long way to bringing you into this not-too-distant future decent into madness (supporting character Leo, a dead ringer for Platinum board member Shinji Mikami's Resident Evil 4 protagonist Leon Kennedy, is a hospital resident born in 1993, so unless he's Doogie Howzer this has to be at least a decade from now). The original hip-hop soundtrack sets the mood for murder perfectly with an air of style and self-worth. Jack is voiced by Steven Blum, whom you may recall is a general voice acting badass for his roles as Wolverine in the X-Men Legends and Ultimate Alliance games, as well as the new Wolverine and the X-Men animated series, hero Spike on the anime Cowboy Bebop, and various other tough-as-nails bastards in God of War, Killer 7, Dead Rising, No More Heroes, the upcoming Bionic Commando and tons of other games and animes involving massive death and destruction. The dude's got a pedigree in stone-cold badassery. Last, but absolutely not least are the Death Watch announcers, voiced by Greg Proops and John DiMaggio (Futurama's Bender). Their back-and-forth banter throughout the slaughter was always welcome and often hilarious. The occassional repeats ("I like to wash down my scotch with another glass of scotch!") are noticable only because of how memorable every line of their dialogue really is. Their spot-on slander of the game's production team has made MadWorld's end credits my favorite of the year so far (and I really thought Flower's were excellent). The one-two punch of the dialogue and the outrageously over-the-top violence made the game utterly hilarious. Even my visiting sister was entertained by the brutality and profanity. Be warned, though, I'm fairly certain you will hear the word "motherfucker" more than the word "the" in MadWorld.

Okay, so all of that is great, right? Now on to the not-so-great. The biggest qualm people will have is that the game is short. My save file read exactly four hours when I completed the normal difficulty (this does not include deaths, cinemas or quicktime events, as my Wii system memory counted nine hours by that point). Completing the game unlocks two new weapons and Hard Mode, plus the game is just fun, so there's plenty of enjoyment to be had in replaying it all, but still, the whole thing goes by very fast. All of the Bloodbath Challenge mini-games are available in multiplayer mode, but I would have loved to see these available as score attacks in single player too, as well as a cinema gallery so I could reexperience the whole story without having to fight my way through thugs, zombies, and goons for hours.



The multiplayer, while a fun and easy addition, also proved problematic. Players do not receive points for kills they achieve as in the single player Bloodbaths, but rather kills of specific characters. Player one gets points for thugs wearing bull masks, player two for thugs in geisha masks. It's very hard to tell one from another when they're all in black and white and half-size for split-screen, so you'll often rack up points for your opponent without realizing it, and there is no option to turn those masks off. Multiplayer for a stylized beat-em up should not involve paying that close attention to your targets.

Control-wise, the camera can be a bit frustrating at times, and locking onto enemies takes practice, but neither is game-breaking and the controls are otherwise solid. Quicktime events with bosses have the potential to wear you out from rapid waggling. I found I needed to take a break after every other stage for my muscles to relax again. Still, thirteen big crazy ranked boss battles is three more than No More Heroes had (including Henry), and the fact that they're all shorter fights is probably a good thing in most gamers' books.



All in all, I strongly recommend MadWorld to the mature Wii audience. The story is deep and rich, the gameplay is varied and visceral, the style and production are top-notch. Many worried the game would be too easy because enemies don't really attack much in the first few stages. Let me tell you, by the end of Normal mode, regular thugs are evading and blocking attacks, teaming up on you, and attacking you while you try to combo other baddies. Hard mode starts off there and keeps going up, crippling you with only one life, so challenge is there when you're ready for it. I'd love a few more options in play, but I will definitely replay again and again for bigger and badder kills, scores, and wicked laughs. The first game to come from Platinum, the quality really lives up to the studio's name and is at the very least worth a weekend rental. I very much look forward to the announcement of a MadWorld 2.

Final grade: B+

Previous Reviews:
Star Ocean: The Last Hope
Killzone 2
Noby Noby Boy - part 1 & part 2
Big Bang Mini
Retro Game Challenge
Edge
Game & Watch Collection
Valkyria Chronicles part 1 & part 2
Karaoke Revolution Presents American Idol Encore 2
Prince of Persia
LittleBigPlanet part 1, part 2
Dead Space
LOL
Dragon Quest IV
Ninja Gaidan 2 part 1 & part 2
Metal Gear Solid 4 part 1 & part 2
Wii Fit
Grand Theft Auto IV part 1, part 2 & part 3


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

I will be buying this as soon as I can find it. (Blame my location.)

March 16, 2009 1:25 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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