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The Hooksexup Film Blog
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Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
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A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
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Almost everything you want.
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A San Francisco photographer on the eternal search for the girls of summer.
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Houston neighbors pull back the curtains and expose each other's lives.
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The creator of Supercult.com poses his pretty posse.
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Hooksexup's TV blog.
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  • Trailer Review: Bayonetta



    You’d think that with time and experience and the accumulation of knowledge, a man would move past certain things. He’d start to develop more refined tastes that reflect a growing passion for life’s finer stuff. You’d think he’d exhibit a predilection for more metered explorations of the human experience, subtle meditations on adult relationships and history. You’d think that witches who have guns built into their shoes, who get naked while attacking monsters with their hair wouldn’t be the sort of thing that would interest him.

    Nope. Bayonetta is about as cultured as I’m likely to get.

    Read More...


  • The 61FPS Review - MadWorld

    First and foremost, let me say this: I loved just about every second of Platinum Games' debut title MadWorld. If you have a Wii and are even slightly interested in over-the-top violence, I say get the game as soon as you possibly can. If you enjoyed the Wii's reigning champ of hardcore tongue-in-cheek violence No More Heroes, you'll find a lot to love in MadWorld. If you're a fan of Clover Studio's past work, in particular Viewtiful Joe and God Hand, you will probably love MadWorld. If you are a fan of Frank Miller's Sin City and/or black comedy, you will absolutely have a blast with MadWorld.

    Okay, now that that's out of the way, let's get into the nitty-gritty.

    Read More...


  • Chiptune Friday: Spring Is In the Air With Okami



    Two truths. Today is March 13th. It will not be spring for another eight days. Also, the original soundtrack to Okami is not chiptune. At all. In fact, it is fully orchestrated and entrenched in traditional Japanese composition, a far cry from the heavy metal and pop roots of the blissed-out blip songs composed on the NES or similar consoles.

    Have you gone outside though? It is freaking gorgeous out there. It may rain, it may be cloudy, but the bitter miasma of late winter has lifted, washed away as if by… a celestial brush! Given, it’s likely that the fine weather is a result of the Earth’s natural solar orbit and axial spin, but I like to think that there’s a sun goddess wolf out there making it nice outside. I’m going to find her. We’ll go to the park and play fetch. Beautiful women will be all, “Oh your dog is beautiful!” And I’ll be all, “Check dis.” Then Amaterasu will make a bushel of fragrant botanicals grow at our feet.

    Here are three selections from the Okami soundtrack. Listen, be in bloom, and grab your DS or PSP. Go play outside today!

    The Great Goddess Amaterasu’s Revival




    Hit the jump for more fresh goodness.

    Read More...


  • MadWorld: Actually a Pretty Even-Keeled World



    Unlike Bayonetta, Sega were all too happy to let me try out MadWorld yesterday. After a quick tutorial in the controls, I was thrown, for lack of a better phrase, into the deep end of Varrigan City. I walked away from the game thinking three distinct things:

    One: Ultra-detailed black and white games are as cool in practice as they are in theory, but I can see why there aren’t too many of them.

    Two: Platinum Games took Suda 51’s No More Heroes combat model and improved its accuracy and versatility in significant ways.

    Three: MadWorld’s kind of… boring.

    Read More...


  • Bayonetta: Not As Gratuitous As You Think



    Nah, I’m playing. Bayonetta is totally as gratuitous as you think. Sega came to NYC today and they brought Platinum Games’ Xbox 360/PS3 debut with them. I wasn’t allowed to get my hands on the controller, only a guided playthrough of the game’s first stage, but that was enough to say that Bayonetta’s every bit as over the top as its initial trailer made it out to be. It also looks like a hell of a good time.

    Read More...


  • Infamous: Unsung Contender of 2009



    I don’t like lying. Lying tends to make me feel dirty on the inside, like I’ve broken my own New Year’s resolution and started eating topsoil again because it’s both moist and visually similar to cake. So I won’t lie and tell you that the games I am most excited about in the first half of 2009 are published by someone besides Capcom. It simply isn’t true. There’s new Bionic Commando. It is my topsoil. Everything else is dirt.

    But that’s not to say there isn’t a whole ton of excellent and appealing dirt on the way! Sega and Platinum Games’ goodies are going to start rolling out in the next few months. Killzone 2 is looking like it may actually deliver on its half-decade of ridiculous hyping. Muramasa: The Demon Blade? Fragile? These games will, hopefully, be sweet.

    Speaking of all things promising, Bob’s love for Sly Cooper reminded me that Suckerpunch is gearing up for their big Playstation 3 debut in just the next few months. But where is all the hype for open world superhero extravaganza, Infamous?

    Read More...


  • You’re Doing Great, Sega: Space Harrier Returns



    Space Harrier, unlike a lot of Sega’s other arcade games in the mid-80s, was a little light on challenging play. Your little blonde dude and his huge gun flew across the seemingly endless surface of The Fantasy Zone, shooting all kinds of dragons and cycloptic wooly mammoths, but it never quite felt like anything you did had a physical impact on the world. Things exploded when you shot near them but it didn’t ever feel like you were actually causing it to happen. But Yu Suzuki’s debut game stands out in history because it was, and is, staggeringly beautiful. Its scaling sprite graphics were an important landmark on the road to making lush three-dimensional – not true 3D mind you, but close – game worlds. Harrier’s Fantasy Zone is as bizarre and unique a visual space as anything else that came out of Sega (arguably even stranger and more fully realized than Opa Opa’s Fantasy Zone.) It also had some of the most hilarious voiceovers in a game. One of my earliest gaming memories is of a Space Harrier machine repeatedly yelling, “You’re doing great!” in the corner of a Pizza-Hut. It made me laugh so hard, Pepsi came out my nose, and everyone knows that the true test of comedy is whether or not it can make you leak fluid.

    It’s strange then, considering Sega’s recent penchant for resurrecting their iconic franchises, that Space Harrier has remained untouched for twenty years. The only sign of the series since 1988 was Sega’s arcade shooter Planet Harrier in 2001, an obvious spiritual successor but still not a proper Space Harrier 3. If Tez Okana has his way, Space Harrier won’t stay unloved for long.

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  • Game Designers: Rockstars, Auteurs, Dweebs?

    One crummy thing about living here in the good ol’ U.S. of A. is that we don’t get issues of Britain’s Edge Magazine for a full month after they hit stands in Britain. Yes, I know, it’s a hard life. We’ve been at war with two separate nations for close to a decade, the economy is disintegrating, and our health care system is an atrocity but all that pales in comparison to not getting pretty videogame rags in a timely manner. But I digress. Yesterday, while flipping through their July issue, something stuck out about their Platinum Games cover story: the photo spread of Atsushi Inaba, Hideki Kamiya, Shigenori Nishikawa, Hifumi Kouno, and Tatsuya Minami made them look like a god damn boy band.

    Read More...


  • Independent at a Price: Sega and Platinum Games



    Image courtesy of IGN.com

    Last week’s reveal that Platinum Games, formerly of Clover fame, was making four entirely new videogames was one of the most exciting moments of the year in gaming. The return of powerful creative voices is always reason to sit up and pay attention. Brendan Sinclair of Gamespot sat down with Sega America VP of marketing Sean Ratcliffe and president Simon Jeffery to discuss Sega and Platinum’s new publishing relationship. Interviews like this tend to not be very revealing about the content or creation of the games being discussed; these aren’t designers talking, they’re marketers, so they market. Buried beneath the glad-handing here, though, is some scary insight into what independent developers without the resources to publish and promote their own work face when getting their games onto the world stage. Take a look at this excerpt:

    Gamespot: Is this (publishing) deal exclusive, or can Platinum work here and there for other publishers?

    Simon Jeffrey: It's completely exclusive.

    Gamespot: Do the intellectual property rights for these brands stay with Sega or Platinum Games?

    Simon Jeffrey: Sega.


    No matter what Platinum Games creates under this agreement, they don’t get to own it.

    Read More...


  • Clover Returns, Heavy as Platinum



    While the final months of 2006 were exciting times – the Wii and Playstation 3 were released mere days apart while the Xbox 360, DS, and PSP really started to heat up content wise – it was also a time of mourning. Just after the release God Hand and Okami, Clover Studios disbanded. Parent company Capcom absorbed much of the staff while the designer trinity of Shinji Mikami (Resident Evil), Hideki Kamiya (Devil May Cry), and Atsushi Inaba (Viewtiful Joe) went off to form a new independent studio. Clover’s games were true rarities in the industry, each one an artistic ziggurat built on a foundation of violently colorful worlds and idiosyncratic mechanics. Viewtiful Joe’s comicbook world of an empowered movie buff that found the player manipulating the action with VCR commands, Okami’s sumi-e fantasia that allowed the player to literally exert their will on the world through painting; truly special stuff. That’s why it’s so exciting that yesterday’s rumors about their new games turned out to be absolutely true.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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