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Game Endings Out of Left Field: Chrono Trigger and the Dream Project

Posted by Nadia Oxford

 

I bought Chrono Trigger for the SNES from a game store merchant who called it “The game that never ends.” If only. There eventually came a time when I had in fact seen everything the game had to offer, and all that was left was to gnaw on its bones in a future search for Schala.

Still, the beauty thing about Chrono Trigger is its lack of a cemented beginning, middle and end. Sure, it's a fairly linear adventure the first time you play through...but after you've taken in your fill of the Moonlight Parade, you're encouraged to slip away and explore Crono's world from as many angles as possible. Even making the tiniest changes in the time stream before taking down Lavos could result in a whole new game ending. Go up against Lavos before you're scheduled to fight Magus, and Frog will fight him one-on-one. Visit the spiky bastard after unlocking the door to the Mammon Machine, and listen to Marle and Lucca make lewd comments about Men Through The Ages.

Then there's my personal favourite: finish the game before it even starts, and visit the development staff.



Discovering this ending for the first time helped me realise that my favourite games were not in fact programmed by super robots from Mars: they were written, planned and programmed by human beings with families and tight schedules. I've likewise since come to realise that the good-natured jokes about losing weight and getting grey hairs probably weren't hyperbole.

The Dream Project ending in Chrono Trigger DS differs slightly. Did Manabu Daishima always wag his finger at rented and borrowed games?

Yuji Horii says, "Wow, the years sure do fly by! This game was first released in 1995!" Square-Enix left out, "Got your money again, suckas!"



The “adjusted” credits screen still makes me laugh.

Related Links:

Game Endings Out Of Left Field: Pilotwings


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Comments

Jqwest said:

They call this the hardest ending but I beat it with just Chrono (That was hard) but its the same ending as beating it with Chrono and Marle

March 30, 2009 10:44 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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