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The Final Fantasy Rule: Why the New Final Fantasy XIII Demo Matters, Even if You Hate the Series

Posted by John Constantine

I’ve had to stop myself from doing something stupid many, many times in the past few weeks. Late at night, typically before bed while I’m enjoying that just-brushed-just-flossed feel of my teeth and that last drink of water, I’ve opened my laptop and gone to Play Asia, added an item to my cart, and made it all the way to the check out before stopping myself. What am I, an idiot? What kind of person would do this? I’ve slapped my own wrist, both literally and metaphorically, closed the computer, and waited for morning, when the sobering light of day inevitable reintroduces logic to my shoddy impulse control.

Honestly. Spending eighty dollars on a demo of Final Fantasy XIII, a demo in a language I don’t even understand, is stupid. Very, very stupid. Yes, it comes with a nice new version of Final Fantasy VII: Advent Children, but even that little perk isn’t worth blowing two weeks worth of grocery money on an hour long sampling of a game that will be out before too long.

The impulse is detestable. It is, however, an inevitable impulse, one that isn’t rooted in fanaticism. The allure of a new Final Fantasy, even just a taste of it, has less to do with fetishism and everything to do with wanting to see just what any given game console can do. For almost twenty years at this point, Square’s Final Fantasy games have represented technological and artistic benchmarks for the entire medium. Like the games or not, they are always exquisitely made interactive structures. Final Fantasy IV, VII, and X may have their flaws as games, but they all demonstrated the raw potential of the technology that birthed them.

Thankfully, we don’t need a copy of the demo to get a look at it in action. This playthrough I found over at Siliconera proves a few things about the game. Yes, it looks as good in action as that debut trailer from 2006 promised. Yes, the battle system looks like a fine mixture of new and old ideas. Yes, given the pop soundtrack and Nomura character design, Final Fantasy XIII promises to be the true sequel to X that people have been lusting after for eight years.







Most importantly, though, is that it shows just how much technological juice is still untapped in the Xbox 360 and Playstation 3. Whether or not it’s a good game, I can’t wait to play Final Fantasy XIII. Just to see what it is.

Related links:

GDC News: Final Fantasy to Hit Virtual Console
Every Day is Better With Two Scoops of Final Fantasy XIII
Trailer Review: Final Fantasy XIII Looks Disturbingly Interesting


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Roto13 said:

Final Fantasy demos are often not very good, but apparently this one is actually quite awesome. The Final Fantasy XII demo almost prevented me from buying the full game, but I did anyway and it ended up being one of my favourite games ever.

The fact that so many people are/were willing to spend that much money on this one (or any, for that matter) made me wonder if any of them remembered the last few.

April 16, 2009 8:47 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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