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The Hardcore Gothic Romance of Judith

Posted by John Constantine



It was probably rash of me to accuse the new gaming romantics of pulling a beauty-for-beauty’s-sake routine. Jenova Chen, Jon Blow, and their contemporaries are the stars of the indie movement after all. Not everyone can get their game distributed on Xbox Live and Playstation Network. There are creators out there making romantic games that aren’t just pretty flowers and lost love. A perfect example is Auriea Harvey and Michaël Samyn’s The Path, a game that uses gorgeous color and freeform play to inform its frightening exploration of growing up.

Stephen Lavelle, aka increpare, and Terry Cavanagh of distractionware have also made their names on exploring the darker side of romanticism in games. Their latest collaboration, Judith, doesn’t fall within a classically romantic literary mode, but more to the side. Look past the game’s blocky Wolfenstein 3D-ish impressionism, and you’ll find that this ain’t romantic. It’s Gothic!

Stop rolling your eyes, I’m not talking about those kids in the black tights reading Twilight. I’m talking old school Daphne Du Maurier style business right here, a tale of forbidden love reflected in the secrets and murder of the past! Judith starts you off as a man meeting his mistress at a long abandoned castle, far from their mutual spouses. The game’s minimalist presentation is almost comical at first, but by the time you enter the castle, it’s too sinister to laugh at. After your lady love Emily disappears, the game shifts your perspective to that of the castle’s ancient resident Judith, a trophy wife who dreams of these adulterers and uncovers her husband’s dark side in the bowels of the castle. Cavanagh and Lavelle’s design sense, beyond the simplistic visuals, shares much of the tone in Chen and Blow’s most recent games. At its core, Judith is about the perils of infidelity, how secrets between lovers will ultimately destroy them. It isn’t subtle – Gothic media rarely is – but it’s impressively affecting for a game that’s barely twenty minutes long. Its most powerful moments come when it wrests control away from you; pick up an item, like a shovel to bury a dead body, and the game takes over. You’re in control of your decisions, but you can’t control their results.

Expect great things from these fellas. You can play Judith right here, fo’ free.

Related links:


Rite of Spring: Flower and What’s Lacking in the Romantic Games Movement
The Path is Real, Not A Fever Dream
Indie Dev Moment: i made this. you play this. we are enemies.
Breaking Out of Your Gaming Comfort Zone


+ DIGG + DEL.ICIO.US + REDDIT

Comments

DAN! said:

www.southparkstudios.com/.../210828

Decent game though.

April 19, 2009 10:34 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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