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Your daily cup of WTF?
ScreenGrab
The Hooksexup Film Blog
Slice
Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
ScreenGrab
The Hooksexup Film Blog
Autumn
A fashionable L.A. photo editor exploring all manner of hyper-sexual girls down south.
The Modern Materialist
Almost everything you want.
Paper Airplane Crush
A San Francisco photographer on the eternal search for the girls of summer.
Rose & Olive
Houston neighbors pull back the curtains and expose each other's lives.
chase
The creator of Supercult.com poses his pretty posse.
The Remote Island
Hooksexup's TV blog.
61 Frames Per Second
Smarter gaming.

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  • Game|Life's Street Fighter Basic Training

    I've never been the biggest fan of traditional one-on-one fighting games, mostly because mastering them seems to be entirely about learning the tedious arcana of the genre. This is why I've only really dabbled in Capcom's Vs. and Nintendo's Smash Bros. series; it's possible to play them like an OCD robot, but the casual fan can still pick up a controller and experience a few minutes of fun, flashy nonsense. The upcoming Street Fighter IV is advertising itself as a back-to-basics approach to the fighting game, which makes me more than happy, since I could never get a good grasp of what the hell was going on in Street Fighter III. However, there's still a lot at work under the hood, and a novice like me could stand to learn a little more strategy aside from "keep punching the other guy in the head."

    Lucky for me, the bombastic Chris Kohler and the TV's Frank-esque Chris Baker of Wired's Game|Life have put together a little video (with some help from Street Fighter experts) to break amateurs like me into the magical world of street fighting. And, unlike most situations in life, I actually walked away having learned something.

    Video after the cut.

    Read More...


  • Dragonball: Evolution: The New Street Fighter: The Movie: The Game?



    First of all, I'd like to apologize for the number of colons in the subject of this post; please note that they're completely necessary, both to convey meaning and to win me that world record. That being said, I feel it's important to remind you that the American Dragonball movie is about to come into existence--sure, it's already been made, but it will no longer be safe from the eyes of the general public after April 8th. Before you jump to any conclusions, my general disdain from the film doesn't come from any sort of love for Akira Toriyama's masterwork; my interest in Dragonball didn't really continue past the 17th year of my life. I just find that making a dull, Americanized version of a property roughly 7-9 years after it's peaked is not the soundest business or creative decision. Hell, with the Dragonball movie on the horizon, I wouldn't be surprised if Fox brought out their film adaptation of The Weakest Link this summer.

    Read More...


  • It's Official (And Officially Sad): Castlevania Judgement Is Ghoulis

    I guess some tiny corner of my heart was holding on to the hope that Castlevania Judgment might be worth playing--or, at the very least, not in need of a holy water/acid bath. Alas...

    "So what, exactly, doesn’t work? Like I said, everything. It’s like a daisy-chain of failures. Let’s kick things off with the arena. The arena doesn’t work. It’s too large. So instead of fighting for 90 seconds, you end up chasing each other around for 90 seconds. Which is bad enough, but then, the camera doesn’t work. Because it’s fixed, one player will often end up running at the camera, losing all sight of where it is they’re going."


    You know what, this might work out after all. I've always had this fantasy about staging a Castlevania-style Benny Hill chase. See, Maria will run around the arena and Richter will chase her. Simon will chase them both and Death will chase after them all--

    Then the camera will drift off and I'll promptly forget what I'm supposed to be laughing at.

    Really, this news heartily sucks. I know nobody expected grand things from Castlevania Judgment; from the very start we treated it like the fat kid in gym class; maybe it wasn't our first choice this holiday season, but deep in our souls we hoped it would surprise us with some hidden potential.

    Read More...


  • Castlevania Fighting Game Elicits Anguished Moans From the Living

    Looks like the August issue of Nintendo Power is full of thrills and chills. The news about Mega Man 9 being developed in an 8-bit style brings the thrills, whereas a baffling preview of a Castlevania fighting game for the Wii is bringing the chills.

    Not the good kind of chills that you got when you first played Castlevania: Symphony of the Night, mind you. These are the bad, feverish chills with the pained moaning and cold sweat.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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