So you think PixelJunk Eden is a deliciously freeing, genre defying romp through psychadelia but that the whole experience is vaguely familiar somehow? Maybe that's because Eden was designed by the same dude who programmed Star Fox back on the Super Nintendo. In fact, a quick look at Dylan Cuthbert's history in game design shows a pattern of smashing game genre conventions, all the while producing addictive works of beauty.
Way back in 1992, Dylan designed and programmed X, a first person shooter/puzzler that showed off wireframe 3D graphics on the Nintendo Game Boy, a feat that had never been achieved on the clunky grey box before OR after. Based on this exciting new style of gameplay, Nintendo hired Dylan's team at Argonaut Software to develop a 3D arcade shooter for the brand-new Super Nintendo.
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