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  • Indie Dev Moment: The Manipulator

     

    The Manipulator is a smart, lo-fi platform puzzler. It also happens to be an honest-to-goodness murder simulator, like the ones you read about in the newspapers. Except it’s real.

    Read More...


  • Watcha Playing?: Spelunky

     

    Eegra's Patrick Alexander, in a rant that I've already covered, mentioned that he really likes Spelunky a freeware adventure game that plays like a slightly and gratefully more robust La Mulana

    You play a whip-wielding adventurer in search of gold who has to avoid creepy crawlies and avoid Indiana Jones-esque deathtraps. Perhaps most interestingly, the game uses randomly generated level design, while somehow managing to retain challenge and fun. This is a common element of roguelike design, but not one that is often seen in platform games, considering how crucial level design is. But here, it works, and it makes it very replayable.

    Read More...


  • Indie Dev Moment: Jumpman

    Sometimes, 8 bits is just too much. When my friends were gawking at San Andreas, I whipped out my plug'n'play Atari 2600 for some Circus Atari. And it ROCKED.



    So, of course, I love Jumpman, a freeware desktop game by Andrew McClure fashioned as a modern love letter to the 4 bit platformers of old. Yes, the name "Jumpman" is somewhat sacred amongst retro gamers as the original name of Mario, but trust me when I say Jumpman is flippin' sweet. Literally, the sweetness is flippin', as the major brain-bending game mechanic here is rotating the pixelated world around Jumpman to help him evade enemies and get to the exit. There's a certain slickness to the way Jumpman moves, a reduced friction not often found in such games, and though it takes some getting used to, it works wonderfully for allowing Jumpman to glide across platforms as the world rotates around him.

    Read More...


  • Should Reviewers Go Easy on Cheap Games?

     

     

    In "researching" for my previous post about free MMO's, I came across the following comment on Kotaku:

    Third and most important, its FREE TO PLAY, FOREVER. You aren't losing any money playing this game (unless your buying cash shop items, but who can blame them for trying to cover some of the costs) Try it out yourself and stop saying how much its this or that. I personally think they did a really good job at the game. There are bugs here and there (It's beta) but its a F2P game that I'd actually play. Most of the F2P games I have tried have either been soo god awful I couldn't play more then 20mins. Others were kind of fun but soo cartoony and kiddish I'd be embarrassed to be seen playing them. On top of game play issues in every other F2P game I've played (mind you I've tried a lot) they lack updates and fixes support. If Runes of Magic is going to do any of what they said they were going to there's going to be content patches with class balancing and new content.

    They wanted to give a new F2P experience, and so far they have delivered. I'd urge anyone on the edge to try and play it and remember, It's FREE.

    This mindset really bugs me!

    Read More...


  • Free to Play MMO's: Where do You Draw the Line?

     



    According to a press release, over 220,000 people have joined the Runes of Magic beta since Monday. This number astounds me. 

    I have never got into any MMO's, but it got me thinking, at what point will users be willing to pay money for an online game? How much better a play experience is World of Warcraft as compared to something like Runes of Magic? Are people willing to put up with a noticeable drop in quality as long as they can avoid monthly subscription fees?

    Where do you draw the line?

    Read More...


  • Life of D. Duck: Freeware on Acid

    This post is going to require a little background info, so let me get that out of the way first. Bjørnar B. is an Internet-meme type thing that started in the early 00s; he's a fictional Norwegian teen who creates childish-yet-nightmarish drawings of Donald Duck and his family with bizarre, barely-English captions. Don't feel too out of the loop if you don't know about him; Bjørnar B. is pretty obscure unless you've been reading Something Awful (who originally hosted his site) for a long time.

    That being said, if you enjoy Bjørnar's very specific and strange sense of humor, you may also enjoy his series of point-and-click adventures games that are best described as a fever dream version of Duckburg.  The sequel to the original Life of D. Duck just came out, and Bjørnar was nice enough to provide the world with a trailer:



    And if you're still confused and bewildered, perhaps Bjørnar's own breakdown of the story might help?

    Help D. Duck in his quest to get Dasy to marry him. D Duck must get rid of Uncle Jubalon who is eating him out of his house, also ooie lui and devie escapes and D. Duck must save them.

    The game is HERE. You will download it.

    Read More...


  • Spelunking Through Cave Story

    Something in the air--I'm going to blame all that dang fireflower pollen blowing around out there--has me in a retro mood. For all the 3D delights I could be indulging in (my brother loaned me Guitar Hero III), I've recently made a happy return to Pixel's Cave Story.

    If you haven't played Cave Story, drop what you're doing and download it. No, I don't care if you're performing CPR on your half-dead mother, you simply must experience one of the most endearing and well-balanced 2D platformers ever developed. It's easy to find and it's free. You have no excuse. No, I don't care if trafalmadorians are lifting you into their saucer right this minute.

    Granted, I avoided Cave Story for years because the name sounded like some slow and winding "adventure" through a key-driven maze. "Cave Story" brings to mind cheap NES bargain-bin knockoffs that your well-meaning aunt would buy you at Christmas. Wow, thanks Auntie Shiela. I can't wait to throw this at the dog next time he gets into the garbage--I mean, I can't wait to play this.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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