I enjoy watching first-person shooters get played more than I actually enjoy playing them. I like to think I'm a good back-seat soldier. If I'm watching you play an FPS and you fail to notice the ten-legged spider chewing your face off, you can count on me to scream and scream until you either shake it off or you're dead.
Half-Life 2 is a game I've long enjoyed watching others play, but only recently decided to tackle for myself. Even though it's my first solo playthrough, the game is mostly old hat. I'm already familiar with the characters, I'm familiar with the scenario, and I'm familiar with the game's classic opening: the grim squeal of the train wheels as they come to rest in the grey hell that is City 17, the whirlwind of trash and papers, the desperate portrait of a dying race, the ensuing hilarity--
Wait, what?
Concerned by Christopher Livingston is a rare instance of a gaming comic that runs with a successful, original plot. Its story intertwines hilariously with the brooding events in Half-Life 2, sparing us yet another Penny Arcade rip-off featuring two couch-surfing gamers discussing the merits of Cheetos dust to absorb hand-sweat from controllers. Also, Livingston (mostly) used in-game models for Concerned's artwork, but the work he put into positioning and modifying said models goes way beyond typical sprite hacks.
Finally, Concerned plots its story, tells it, and ends while it was still funny. No encores, no drawn-out jokes about cake and Companion Cubes.
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