About a year ago I had a brilliant idea for a game. Take the play mechanics of Rock Band and cram them inside a traditional RPG. This would be awesome! My friends tell me it would only work in Japan, but think about it. Let's say your party approaches a mean ol' dragon. Your character plays lead guitar, your two buddies play drums and sing. In order to defeat the dragon, you have to engage in some 'Devil Went Down to Georgia' style dueling instrumentation. Instead of just hitting 'A' when you want to attack, you bust out a blazing guitar solo.
Each of the instrumets have different powers. You could line up guitar with fire, vocals with ice, drums with earth. Different rhythms produce different effects. A hip hop beatboxer or opera singer could join your party. Play sad songs to defuse angry enemies. The strength of your attack is determined by creative improvisation or meticulous beat matching. Every missed note weakens your attacks. Iggy Pop guest stars! A dwarf with a double-neck Flying V! People getting served! The possibilities are endless! Why hasn't anyone done this yet? I'm a lot more confident in this idea than those mockups of Megaman bosses I mailed to Capcom as a seven year old. Sure enough, some developer thinks its a good idea, too...sorta.
Meet Zubo, an action-rhythm hybrid coming out later this year for the DS. Developed by EA Bright Light, <i>Zubo</i>'s combat is driven by music, not too dissimilar to my above brainchild.
Read More...