If someone, some mad man or woman, decided one day that they had tired of hunting big game across the world, tired of hunting for basic thrills in defying death, and decided that the only thing left on Earth to hunt was 61FPS bloggers, well, we’d be pretty easy prey. A simple process: set a trap out in the woods, say a leaf-covered pit, and place a small box in the center of the trap as bait. Write the words “street” and “fighter” in conjunction on said box. Not even a full day later, this theoretical hunter would find me sitting in the bottom of the pit, pawing at the box, wondering aloud why I can’t make it do a proper dragon punch. We like Street Fighter here, a lot, and we’ve been waiting very patiently to play both of its latest incarnations. We’ve been thwarted in earlier attempts to get our greasy mitts on Street Fighter IV and were given only a teasing sample of HD Remix back in June. But yesterday, the wait ended with a hearty walkthrough of both, courtesy of Street Fighter guru and Capcom Community Commandant, Seth Killian.
Both HD Remix’s director, Dave Sirlin, and IV’s lead, Yoshinori Ono, have made it clear that both games were made with the express purpose of both renewing Street Fighter as a cultural force and making the fundamental, genre-defining play as accessible as it possible without sacrificing its versatility and depth. This much is clear: they have succeeded.
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