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61 Frames Per Second

Whatcha Playing: Cleaning House, Finding Roots

Posted by John Constantine



It has been well over a month since my last Whatcha Playing here at 61 Frames Per Second. The vicious truth of the matter is that I haven’t been playing that much since the beginning of July. The summer will do that to you. When the weather is as nice as its been here in the northeastern United States (mild, sunny as hell, great thunderstorms), its hard to devote eight hours of a Saturday to grinding RPG characters, engaging in manic shoot-outs, or even just taking in some classics (especially if your apartment isn’t air conditioned.) Last Thursday, though, I finally downloaded Bionic Commando Rearmed, a game I may have mentioned anticipating. Those first delicious minutes I spent grappling around the vibrant world GRIN created signaled one undeniable fact: come the weekend, it was time to play some freaking videogames.

But first I had to clean house. Twice a year, I take a look at my game library and growing collection of consoles and peripherals to take stock of what needs to stay, what can be tossed, and what needs to be reorganized. The process is cathartic. Old games in dire need of revisiting reclaim your attention, it’s determined what unbeaten titles need finishing, and old consoles end up reconnected to the TV for the first time in ages.

Cleaning house also reveals just what your predilections are. By the time I’d finished, the library was a bit lighter, and I had a nice smorgasbord put together for Saturday and Sunday. The Playstation 3 was going to get put through its paces with Bionic Commando, PixelJunk Eden, and Lair, the 360 would get love from Too Human and Braid, and the freshly reconnected Gamecube would play host to Metroid Fusion and a little Ninja Five-O.

What did I find out? Well, clearly, I have some kind of grappling hook obsession I need to work out. It also looks like my absence from playing games subconsciously drove me to get back to my platforming roots. I never did fire up Lair and played only a smattering of Too Human (more on those beasts later this week.) The craving for two-dimensions and precision jumps was undeniable. But it occurred to me that the games I was playing, Braid, Eden, and Bionic Commando, aren’t just relics of yesteryear but brand new games, full on fresh ideas. Seems developers broadly are cleaning house themselves these days and rediscovering just what works again.

Summer is in the home stretch now and fall’s bringing cool weather and games to match; the cutting edge of current technology and design will be our hands. A few months back, I felt rabid for the future and the evolution of three-dimensional, narrative driven design. But now that I’m finally playing on the regular again, I’m wondering just what it is I’ll be craving when the fall’s blockbusters arrive. Will I want the meaty story, the deep 3D space? Or will I just want to run and jump?

More Whatcha Playing:


Whatcha Playing: The New Adventures of the Nintendo DS
Whatcha Playing: Fallout (Metaphorically Speaking)
Whatcha' (Wish You Were) Playing: How Does Your Garden Grow?
Watcha Playing: Loving/Hating Mario Kart Wii
Whatcha Playing: How Many Buttons Do I Gotta Push?
Whatcha Playing: Fire Emblem is Pretty Hard
Whatcha Playing: Keeping the Beat, Drum Master Style
Whatcha Playing: A Little Singin’, a Little Dancin’
Whatcha Playing: Another Slice of Cake
Whatcha Playing: BS Zelda
Whatcha Playing: With a Little Help From My Friends


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Comments

Roto13 said:

I downloaded the demo of Bionic Commando and enjoyed it. When Sony decides to start selling PSN cards in Canada, I'm going to be all over it. (It's seriously like they don't want my money.)

I've been playing Soul Calibur IV. I've completed Arcade and Story modes with everyone and now I'm working on maxing out everyone's level. (It doesn't take much time per character, but there are like 32 of the suckers to get through.)

I also started replaying Final Fantasy XII yesterday. My PS2 was on the other side of the country for six months and ever since Final Fantasy Tactics A2, I've been jonesing for some more Ivalice fun. I got it back yesterday, but my memory cards (as well as my approximately 25% completed second playthrough save file) were mysteriously missing. I went out and bought a used memory card and got down to business. It's really one of those games that's a lot better the second time through.

My friend gave me a copy of Disgaea in a desperate attempt to turn me into a Disgaea fan, so I'm also feeling some pressure to give that more of a try. I played it for about an hour but my exploding prinnies kind of threw me for a loop. I'm going to try to get into it a bit more later tonight. Or tomorrow. Or something.

August 19, 2008 5:21 PM

jp said:

Minus Lair, your playlist is alarmingly similar to mine. Are you stalking me?

August 19, 2008 6:23 PM

John Constantine said:

Our hearts merely beat as one, jp.

Also, I installed a small camera in your living room and have been wearing your underpants. Hi!

What do you make of Disgaea besides the exploding prinnies, Roto? I've been avoiding those games for years. SRPGs and I don't tend to mix well. Case in point? The eighty hours I logged on FF Tactics PSP between December and March.

August 19, 2008 6:41 PM

Roto13 said:

Well I don't know much about it yet. I've only played it a little bit. I think I need to read some instructions or something. I was told to make good use of the Item World (every item has a world inside of it you can use to increase the strength of that item) but once I got in I had no idea how to get out. Also, it seems that all of my characters besides my main character are really weak, since every single one of them dies during every match. It really feels like the real fun happens as you get stronger. Apparently the maximum level is 9999, so that should be crazy.

So yeah. I have high hopes for this game and it's too early to realize any of them yet.

August 19, 2008 8:28 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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