A few weeks ago I brought a stack of my favorite Wii games to a friend's house to celebrate her new Wii. Boom Blox and WarioWare: Smooth Moves were crowd pleasers. Super Mario Galaxy delighted and disoriented. Smash Bros. Brawl was an all around hit. When de Blob was popped in, I insisted that we turn off the George Clinton on the stereo to properly enjoy the game and was promptly turned down, so I removed the game. I love me some P. Funk, but de Blob's progressive soundtrack is right up at the top of a long list of reasons to love what is quite possibly the best third-party game Nintendo's little white wunderbox has got, and to play it without listening to what it's got to offer is like trying to enjoy a BLT without the tomato, lettuce or bread. Yeah, bacon's still (really) good on its own, but there's so much more you're missing out on!
I've already raved about de Blob's incredibly engrossing sound design. John Guscott gets a good solid spotlight in the game's end credits for "Sound" and he really steals the show. As I mentioned before, each session of the game allows you to choose Blob's mood, which has its own song associated with it. That song is built out of the paint colors you douse the town in, with a different voice for each color. The more yellow you paint, the more maracas you'll hear. More purple, more electric guitar, and so on. On the game's official CD soundtrack, John arranged one track for each of the mood's in the game, bringing in each voice as he saw fit. Each track on the CD could very easily be recreated in the game, but the beautiful thing is that you can arrange these songs however you want just by painting different colors at different times in different densities of buildings.
Here, for example, is one of my favorite possible tunes for the game, a snappy little bossa nova number associated with the mood "Blissful":
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