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I Don't Think I Missed Much: Beyond Oasis

Posted by Nadia Oxford

Sonic's Ultimate Genesis Collection has proved invaluable in helping me patch the gaming gaps inflicted by my childhood loyalty to Nintendo. Aside from suffering at the hands of Altered Beast, I've been working my way through Beyond Oasis.

Beyond Oasis is an action-RPG that was released in 1995, a particularly rich vein of gaming history. Its top-down sword-swinging action is most often compared to The Legend of Zelda, though the large sprites, interchangeable weapons and focus on fighting over puzzle-solving remind me more of Secret of Mana.

With Secret of Mana being one of my very favourite instruments of torture video games, you would think that I'd latch right on to the Sega Genesis alternative about an Arabian boy with blue eyes and blonde hair. Alas, it has just not been so. Beyond Oasis works well as a distraction to pick at while waiting for my potatoes to boil, but something about it feels hollow. It feels strange to make this discovery, because I spent a lot of energy pretending not to care when the first big, beautiful screenshots of Beyond Oasis hit game magazines.

It's hard to name exactly what turns me off about Beyond Oasis. It might be the boxed-in feeling I get from maneuvering a big sprite on comparatively small playing fields. It might be the lame puzzles, or the unresponsive nature of Ali's elemental helpers. It might be the awful sound effects and voice samples. Really, Sega, if you can't conjure up a convincing “squeak” for your mutant rat enemies, don't stick me with something that sounds like a pen tapping the side of a glass.

I think I'm also irritated by the way the nondescript male townspeople swagger with their bellies sticking out a mile. The story isn't much to write home to mother about, either. Just something about the infinite scary power of a gold armlet, and a quest to find its silver mate. It's strange how A Link to the Past had a minimal story too, but it was presented in a manner that drove me from dungeon to dungeon, eager to find out what was next.

Even the graphics don't impress me as much as those old magazine pictures. The bright whites, greens and yellows are difficult for my eyes to digest. The world presented in Secret of Mana is painted in shades of unicorn puke, but the colours are soft and mesh well together. But hey, at least Beyond Oasis has this totally awesome anime intro, you guys. omg bettar than disney.



On the other hand, Sonic's Ultimate Genesis Collection offers a library of varied titles, and it can be hard to shift from one to the other. I'm currently working my way through Phantasy Star IV, which takes place in an arid world that's nearly spent. Switching into the technicolour lands of Beyond Oasis after a slog through Motavia would melt the eyes off a cyborg. I'll choose my playtime a little more carefully, keep going, and see where I end up. I know I've seen screenshots of a neat dragon boss. I want to celebrate its majesty by stabbing it.

Related Links:

I Will Defeat You, Altered Beast
The Untold Story of Sega Killing Their Own Hardware Business
Gaga for Segaga


+ DIGG + DEL.ICIO.US + REDDIT

Comments

Joe Keiser said:

I had this exact problem with Beyond Oasis when I picked it up on VC. Playing it now feels empty, but I wanted it so badly as a child, and I can't seem to reconcile those two disparate reactions to it in my mind.

Maybe playing Legend of Oasis will help...

April 14, 2009 9:31 PM

Roto13 said:

I have the original Genesis cart of this. I remember reading about it in Game Players magazine and thinking it would be like Zelda for my Genesis. It was, kind of, except everything about it was strangely obnoxious. Especially the sound. The music in many parts of the game comes on way too strong and loud, then it kind of forgets what it's doing and fades out a bit, and then it remembers and runs back up to you and screams in your ear again.

April 14, 2009 9:51 PM

xxsodaboy said:

Legend of Oasis was a little more coherent and playable.

April 15, 2009 1:36 PM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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