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Each month a new artist; each image a new angle. This month: Giovanni Cervantes.
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  • Shadow of the Colossus: First Blood

    This weekend, I did a bit of shopping, visited my parents, and destroyed two idols the size of skyscrapers. Yes, I have drawn my first blood (or some kind of black ichor, anyway) from Shadow of the Colossus, and it's been as much fun as a naked pagan dance.

    My previous assessment of the first Colossi battle was a little off. The first Colossi battle is a tutorial battle—of sorts. It's just not a very easy one. You're expected to learn and perfect the basics of climbing, stabbing, and shimmying. Otherwise you don't stand a chance against the second Colossi, which is three times as large as the first and has twice as many hooves to flatten you with. The sink-or-swim approach of Wander's first real fight is a clever way to bypass modern gaming's overzealous hand-holding, though it took me a while to realise I would get better if I tried. I was just initially scared to keep trying.

    I'm not even sure why I harboured that fear. Who was going to laugh at me for my failures? The shadowy Gods flitting near the ceiling of the Temple of Worship? Wander, who wouldn't change his facial expression if you dropped a cinder block on his foot? Agro? Wander's dead girlfriend/wife? I eventually realised I was being silly, and took up the controller again.

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  • I Don't Think I Missed Much: Beyond Oasis

    Sonic's Ultimate Genesis Collection has proved invaluable in helping me patch the gaming gaps inflicted by my childhood loyalty to Nintendo. Aside from suffering at the hands of Altered Beast, I've been working my way through Beyond Oasis.

    Beyond Oasis is an action-RPG that was released in 1995, a particularly rich vein of gaming history. Its top-down sword-swinging action is most often compared to The Legend of Zelda, though the large sprites, interchangeable weapons and focus on fighting over puzzle-solving remind me more of Secret of Mana.

    With Secret of Mana being one of my very favourite instruments of torture video games, you would think that I'd latch right on to the Sega Genesis alternative about an Arabian boy with blue eyes and blonde hair. Alas, it has just not been so. Beyond Oasis works well as a distraction to pick at while waiting for my potatoes to boil, but something about it feels hollow. It feels strange to make this discovery, because I spent a lot of energy pretending not to care when the first big, beautiful screenshots of Beyond Oasis hit game magazines.

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  • Me and My Moogles: A Love Affair Ahead of its Time

    Every tick of my heart signals another second I'll never gain back. I've been spending an uncomfortable number of those ticks sitting here and contemplating the history, physiology, and behavioural habits of the Moogle species from Final Fantasy.

    There's a lot that still weirds me out about Final Fantasy being part of mainstream gaming—indeed, part of mainstream culture—but I've more or less adapted with one exception: I can't get over the fact that Moogles are now considered cuddly and cute by the world at large.

    I decided Moogles were adorable when I played Secret of Mana for the first time, though I didn't really get to know more about them until Final Fantasy VI, when I drafted Mog into my party as the head of Team Aryan (Mog, Sabin, Edgar, Celes). His Dance skill wasn't especially useful when I went up against Kefka's three-tiered pile of demons stapled together, but his crazy amount of hit points made him the ideal meat shield.

    I drew Mog on my schoolbooks, my bags, whatever cheap computer Paint program I could get a hold of. People wanted to know what kind of affliction in the head gave me my fondness for deformed cats.

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  • On Renaming Characters: My Own Naughty Experience

    Mackey's post about re-naming RPG characters took me back to a special place. I admit I'm lazy about re-naming my characters these days, but there was a time when my habits made my parents fear for the monikers of their grandchildren.

    Actually, thinking about it, my mother mostly egged me on.

    I think there's some kind of karma going on for people who gave game characters swear-names. Recently I needed a video of Cloud in the Mako reactor at the start of Final Fantasy VII for a whimsical, memory-heavy blog post elsewhere. The only appropriate video had Cloud branded as "El Boner."



    Secret of Mana was my first Super Nintendo RPG. I named the girl "Bitch" because I'm creative and hilarious. After that, the the fate of each female character in subsequent RPGs was sealed. Nothing against the characters themselves. It was just tradition.

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  • You Won't Agree With This: GameTrailers' Top Ten Video Game Themes Ever

    Editors love Top Ten lists. There is so very little in this vast world that can be summed up with a Top Ten list, which is why readers go orangutan when writers try. And "readers going orangutan" is a proven traffic-booster.

    The thing is, nobody can resist the pull of these lists. We want to see our personal favourites up on the marquee; we want validation in an anonymous world. Lord knows that when GameTrailers/Screw Attack uploaded its list of the Top Ten Video Game Themes Ever, I loaded the hell out of the video just so I could sit back and yell at it.

    Not to say Screw Attack made bad choices. Most of them are pretty obvious. It's just impossible to please everyone, least of all me.

    For instance, I'm not so sure about choosing the Prelude for the whole Final Fantasy series (Screw Attack limited suggestions to one per franchise). The Prelude theme is very nice and it certainly represents the series as a whole, but there are other songs that are far more striking. The Opera from Final Fantasy VI, for starters. Or the Redwings' anthem from Final Fantasy IV. I can at least give Screw Attack credit for not choosing One Winged Angel from Final Fantasy VII. I saw that performed as a jangling mess at Video Games Live, confirming a suspicion I've long held: the song is not particularly well-written.

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  • Secret of Mana is Bug-Tastic

    If you're like me, then you're probably playing Monday's Virtual Console release of Secret of Mana. The only excuse I'll accept is massive head trauma--and we're talking brains-leaking-from-a-gaping-wound trauma. That's the only way you can explain not playing Secret of Mana for the low, low price of eight bucks. Why, in 1993 I had to do some hardcore begging to get my parents to drop 60 dollars on this game, and that's back when American money had value!

    But I digress. After playing Secret of Mana, you've probably recognized two distinct facts: 1.) The game is awesome as hell, and 2.) It's also buggy as all get-out. I've never been privy to any real game-destroying antics, but the general weird glitchyness of Secret of Mana always made the game feel like its programming was held together by bubble gum and string. We can't exactly blame Square's Iranian super-programmer Nasir Gebelli, though; while originally designed to take advantage of the doomed SNES CD add-on (which eventually became the Playstation), Secret of Mana was hastily transformed into a regular-old SNES game once Nintendo washed their hands of CD-ROM technology. This change left some unfortunate problems in its wake.

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  • Virtual Console: Now the Best Thing Ever

    Remember back when the Virtual Console sucked? Of course you do; it was just this past summer. During those hot, boring months, I sat on about 2000 Wii Points; hope soon became a forgotten concept as Nintendo slowly trickled out games I've never given a damn about. By the time August rolled around, I was half-expecting to see a Virtual Console Monday featuring the Sega Genesis version of Chuck Rock along with a free Wii screen saver that would scroll the words "KILL YOURSELF" across the screen if you left the Wii-mote idle for more than 20 minutes.

    But since the beginning of Fall, Nintendo's really gotten their Virtual Console shit together; and today's release of both Secret of Mana and World of Goo is proof of that. Sure, I'm in the dead center of a semester that's left me so haggard I can barely type this post without using my keyboard as a makeshift pillow, but... Secret of Mana.

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  • Fever Gaming

    Many in the Game Kingdom have experienced gaming while under the influence of, er, illicit substances. We won't go into detail about those sins, but instead we'll talk about a similar, more legitimate gaming experience: gaming while sick. Hey, if your immune system crawls off to the pub and leaves you at the mercy of a high fever, can The Man blame you for enjoying the pretty colours your brain soothes you with while it slowly turns into fricassee?

    I speak from experience. This weekend, which was a gloriously warm Thanksgiving weekend in Canada, I found myself knocked out with the flu. Today, I'm able to sit up again and this coincides with my decision to keep on living.

    I was honestly too sick to game at all this weekend, but I remember some good times when the doctor prescribed long doses of "sit down and don't move" and gaming became my number-one pastime.

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  • Ten Reasons Why Secret of Mana Sucks



    Caution: Humor and Satire Within.

    I want to make two things abundantly clear. I love Super Nintendo-era Squaresoft. I love those games with a ferocious passion that transcends nostalgia. I am not being cute or silly when I say that Chrono Trigger changed my life. It did. Had I not played that game for the first time in December of 1996, I would have never kept writing, would have never been listening to the soundtrack which led to my getting up the courage to making a move on my first serious girlfriend, and a number of other causal ripples coming out of that formative experience. I also want to make it abundantly clear that I have very little time for baseless hating on anything, whether it be a human being, a flavor of lollipop, a book, or videogame.

    That said, Secret of Mana sucks and I hate it. I have tried. Lord knows I have tried to play, to beat, and to love that game. I have tried so damn hard. But the truth is inescapable. It sucks and it will always suck. Here’s why!

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  • The Dividing RPG: Secret of Mana

    Squaresoft's Secret of Mana will be coming to Virtual Console this September, probably as Seiken Densetsu 2. It's probably a good thing Square-Enix didn't try to reshuffle the Mana titles when they came to America. Re-numbering Final Fantasy already requires more math than I want to do outside a school setting.

    (Yes, I was a dunce, and I still am according to expert testimony.)

    Secret of Mana's VC revival got people a-muttering on message boards and IRC. And I was shocked and appalled to learn that there are people out there who care not for Randi's pastel-coloured adventure to find a giant tree.

    They called it dated.

    They called it boring.

    They called it buggy, and "buggy" is actually being generous. By all programming logic, every copy of Secret of Mana should have imploded on the store shelves.

    I might be biased. Secret of Mana was my first RPG outside of the Dragon Warrior/DragonQuest series, so it wasn't too hard for me to be blown away by the harrowing story of an orphan who was fathered by a sword.

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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