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Ten Reasons Why Secret of Mana Sucks

Posted by John Constantine



Caution: Humor and Satire Within.

I want to make two things abundantly clear. I love Super Nintendo-era Squaresoft. I love those games with a ferocious passion that transcends nostalgia. I am not being cute or silly when I say that Chrono Trigger changed my life. It did. Had I not played that game for the first time in December of 1996, I would have never kept writing, would have never been listening to the soundtrack which led to my getting up the courage to making a move on my first serious girlfriend, and a number of other causal ripples coming out of that formative experience. I also want to make it abundantly clear that I have very little time for baseless hating on anything, whether it be a human being, a flavor of lollipop, a book, or videogame.

That said, Secret of Mana sucks and I hate it. I have tried. Lord knows I have tried to play, to beat, and to love that game. I have tried so damn hard. But the truth is inescapable. It sucks and it will always suck. Here’s why!

1) Santa? Fuck you!
2) Stupid rabbites… think you’re so damn cute… whyioughta…
3) Takes forever to play.
4) Feels even longer because of stupid mechanics.
5) Multiplayer isn't fun when everyone gets stuck on a mushroom every two seconds.
6) If I swing a sword at a giant bee, it should fucking hit a giant bee.
7) Terrible soundtrack.
8) Just kidding, that soundtrack's amazing.
9) Protagonist is shitty bootleg version of Crono.
10) Plot makes about as much sense as the ending of Matrix: Reloaded.

I’m just sayin’!

*Now, before y’all go racing to the comments section, I want to make it abundantly clear that this list is for eliciting mirth and humorous reactions. I am not being serious. Well, a little serious. Watching this footage of the recent Virtual Console release of Secret of Mana just got me thinking about the game’s tireless fan-following and how I’m consistently mystified by it. The game is, love it or hate it, simply not up to the sterling standard set by Squaresoft’s other games of the 16-bit era. It has none of the refinement than any of the legendary publisher’s other titles. Frankly, when people talk about how far the series has fallen in the last decade, plagued by shoddy controls and boring environment design, I’m mystified. It’s always been that way.

(Link: NeoGAF)

Related links:

The Dividing RPG: Secret of Mana
TVTropes' "Woolseyisms"
Flying Gay Men Invade Virtual Console!


+ DIGG + DEL.ICIO.US + REDDIT

Comments

thompson said:

my love for this game may be a pure nostalgia trip, as i've not played it since i first finished it aside from picking up the controller during one of john's attempts at playing (and generally trying to frustrate his efforts by getting stuck on mushrooms and running in the opposite direction).  however, i have no more formative memory of gaming than sitting on the edge of my dad's bed (in the only air conditioned room in my house) during the hottest days of early august playing the hell out of this game.  i loved everything about it then, and it's a sentimental favorite now.

September 12, 2008 3:56 PM

Roto13 said:

I think to hate the rabbites is to have no soul.

September 12, 2008 4:52 PM

Nemo Incognito said:

I suppose this is as good a place as any to admit that, as much fun as I had with Secret of Mana, I'm afraid to go back to it as a discerning adult because I worry it won't live up to what I remember.  For now I think I'd rather keep the happy memories than risk it.

September 12, 2008 4:55 PM

Bob Mackey said:

11: The fucking sprite village music.  I am not joking.

September 12, 2008 5:09 PM

ZStewart said:

Really, I'm with Nemo.  I remember playing and beating the game with my brother. I think I even had fun.  I suspect if I picked it up again, I'd be doomed to hate it.

September 16, 2008 8:53 PM

Demaar said:

Oh God, SOM is coming to VC? Fingers crossed Evermore will make the cut too!

September 18, 2008 4:09 AM

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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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