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Why Were Game Magazines So Cruel to Earthbound?

Posted by Nadia Oxford

 

Earthbound Central has been collecting old magazine reviews for Earthbound, circa Summer 1995. Thus far, the stable includes Gamepro, Game Players, EGM, and most recently, Video Games & Computer Entertainment.

I recently blamed Gamepro for destroying any interest my fifteen-year-old self had in Earthbound, as I well should: their review was wretched. But having looked back at Earthbound Central's library of horror, I've come to realise that Gamepro is not exclusively to blame for turning me off to Ness' adventure. American reviewers despised this poor game.

EGM's John Gurka reserved a coveted place beside the Throne of God for mentioning that the storyline rivals that of Final Fantasy VI, but even he can't resist sniffing at the “Nintendo-era graphics.” Every other review sneers at the very same, berating Earthbound's lovingly put-together world as “childish,” “cutesy,” and “McDonald's Playland meets Bobby's World.”

(So, which ultimately endeared itself to the world? Earthbound or Bobby's World?)

Earthbound is looked upon as one of gaming history's least appreciated games. The farts-n-pizza ad campaign didn't help, but the reviewers of olde probably didn't have them in mind when they snapped off the game and started banging on the keyboard. Why did Earthbound get shafted in the first place?

Though the JRPG genre didn't hit mainstream American culture until Final Fantasy VII, 16-bit era RPGs raised the heads of a few gamers who discovered the joy of an in-depth story. EGM wasn't off the mark when it compared Earthbound's story to Final Fantasy VI's—but there are obvious differences between the two games, not only in themes and narrative, but the delivery of said narrative as well.

Final Fantasy VI delivers its character development to the player, though sometimes those gab sessions take a little bit of searching (Sabin and Edgar, for instance, won't relay their past unless they're both in the party while visiting Figaro Castle). Earthbound, by comparison, scatters clues for the player to put together so they can draw their own conclusions. We learn a lot about Ness through the flashes of memory he experiences at his Sanctuary locations.

Both games tell a lovely story in very different ways. Japan, obviously long used to the nuances of JRPG storytelling by 1995, embraced Mother 2. America, still fresh from being hammered over the head with sex, betrayal, suicide, and everything else Final Fantasy VI offered us for the first time, understandably thought that epic RPG stories were meant to be fed to them intravenously.

In other words, America needed time to get tired of JRPGs ramming words down our throats. Now, over ten years later, we look back and see what a friend we had in Earthbound. Alas...

Related Links:

Abandon All Hope: No Earthbound for the Virtual Console
The Mother 3 Translation: We're Not Worthy!
Whatcha Listening To: The Earthbound Soundtrack


+ DIGG + DEL.ICIO.US + REDDIT

Comments

John H. said:

Why were game magazines to cruel to Earthbound?  Why are they so appreciative of Yet Another Gray Shooter now?  Why do they continue to laud Madden games?  Why do they use the same old lame criteria to review games that assigns too much import to meaningless "scores" in superficial areas?

If Earthbound were released today without the reputation the game has gained over the years, reviewers would react to it in exactly the same way.  Nothing has changed.

April 4, 2009 4:54 AM

Nadia Oxford said:

"Cruel" is just a bit of fun exaggeration on my part.;)

Interesting question, though: <em>would</em> the review scores be exactly the same if Earthbound were released today without the hype?

(Taking into account that we've pretend-warped back to the 16-bit era, but have been exposed to as many SNES RPGs as Japan?)

I think, absolutely, things would be different. When I talk about Earthbound, I'm not talking from a nostalgic angle. I only played the game for the first time about a year ago and it still has a lingering impression on me (obviously). Granted, I tried settling down with Earthbound a couple of times prior, and it never stuck with me. It was only after I pushed past Peaceful Rest Valley--still pretty early in the game--that I realised it was far beyond a "Kiddie" RPG.

I'm not saying it's a perfect 10 of a game. I find the battle system pretty archaic, minus a few brilliant touches, like the enemy encounter system. But in terms of heart and presentation, Earthbound is still largely unmatched.

April 5, 2009 3:43 PM

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John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

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