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  • Why Were Game Magazines So Cruel to Earthbound?

     

    Earthbound Central has been collecting old magazine reviews for Earthbound, circa Summer 1995. Thus far, the stable includes Gamepro, Game Players, EGM, and most recently, Video Games & Computer Entertainment.

    I recently blamed Gamepro for destroying any interest my fifteen-year-old self had in Earthbound, as I well should: their review was wretched. But having looked back at Earthbound Central's library of horror, I've come to realise that Gamepro is not exclusively to blame for turning me off to Ness' adventure. American reviewers despised this poor game.

    EGM's John Gurka reserved a coveted place beside the Throne of God for mentioning that the storyline rivals that of Final Fantasy VI, but even he can't resist sniffing at the “Nintendo-era graphics.” Every other review sneers at the very same, berating Earthbound's lovingly put-together world as “childish,” “cutesy,” and “McDonald's Playland meets Bobby's World.”

    (So, which ultimately endeared itself to the world? Earthbound or Bobby's World?)

    Earthbound is looked upon as one of gaming history's least appreciated games. The farts-n-pizza ad campaign didn't help, but the reviewers of olde probably didn't have them in mind when they snapped off the game and started banging on the keyboard. Why did Earthbound get shafted in the first place?

    Read More...


  • Sheng Long and The Ghost of April Fools' Past

    Guard your funnybone: tomorrow is April Fool's Day. It's the most wonderful time of the year to be a games writer, and the most aggravating time of the year to be a gamer.

    I've never actually participated in any kind of April Fool's joke. Despite my twisted, pulsating sense of humour, I've never been a fan of practical jokes. I can't stand crank calls, Punk'd, anything that derives a laugh from someone else's gobsmacked expression and/or explosive anger. Though, I have been the victim of crank calls that I felt stupidly honoured to be a part of (I worked in the grooming salon of a PetSmart a few years back and was asked if we sell unicorns. I told the caller to try Narnia).

    It's still a lot of fun to lean back and watch the gaming community try to out-ridiculous each other every April 1st. Even better, the tradition pre-dates the Internet-based fandom considerably: the infamous “Sheng Long” edition of EGM (published April 1992) probably wasn't the first instance of games writers indulging in spring jack-assery, but it was definitely the prank that launched a thousand imitators.

    Read More...


  • Watcha Reading: 20 Years of Nintendo Power

    Even though my reading habits have made a significant transition to the online world during this decade, I've been a little more aware of gaming magazines since the death of EGM. After all, print publications are what helped me become obsessed with the medium during the first 15-or-so years of my relationship with video games; during those grade school days of yore, I couldn't be seen without a current copy of Nintendo Power open at any possible free moment--just ask all of those horrible, child-hating teachers who confiscated them from me. We can only hope that they're dead now.

    So, on my latest trip to Barnes and Noble, I was surprised and delighted to find a special issue of Nintendo Power along with the newest Retro Gamer--the latter of which is actually quite good if you can get around an overdose of Eurocentricity. In an age where no one really seems to care much about video game magazines, it's odd to see a special publication about the history of a video game magazine; but, given the fact that I picked up one of only two copies remaining on the magazine rack, 20 Years of Nintendo Power seems to have hit upon a nostalgic Hooksexup of old-school Nintendo nerds.

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  • Former EGMers Launch Mysterious New Website

    In the months since EGM folded and 1UP was downsized, we've seen quite a number of great projects emerge from the ashes; in fact, the amount of podcasts I've listened to has only increased since the whole UGO deal. But a few former Ziff-Davis employees have remained relatively quiet since the fiasco; namely, old-school EGMers Crispin Boyer and Dan Hsu, who both left the magazine mid-2008 to pursue other interests. So far, all we've seen from the two is a blog and an iPhone-centered Internet show; and while each of these projects have their own appeal, they've been a little underwhelming considering Hsu and Boyer's status as veterans of the industry.

    But sometimes, patience is rewarded; based on a recent post from their Sore Thumbs blog, it looks like the public inactivity from Hsu and Boyer is about to pay off with the announcement of BitMob, a mysterious new web site that may indeed have something to do with video games. It's all pretty hush-hush right now, though Shoe has leaked a tiny bit of information about his work-in-progress.

    Read More...


  • Worth Reading: Joe Rybicki's Ziff-trospective

    I know, I know; the whole Ziff-Davis/EGM/1UP thing is old news. By this point in time, you've probably heard quite a number of behind-the-scenes accounts of the antics behind Electronic Gaming Monthly, so much so that you may actually feel like you once worked for Ziff-Davis yourself. Rest assured that these feelings are natural and will pass with time. Until then, I must admit my intentions for revisiting the UGO-Gate well are pure, and actually inspired by the recent release of Retro Game Challenge. If you weren't aware (and you really should be), RGC features several issues of a fictional, in-game magazine very much inspired by the unprofessional (in the kindest sense of the word) enthusiast mags that made up the gaming press from roughly the late 80s til the late 90s. And, with the end of EGM just a month ago, RGC couldn't have come at a better time; it's a great reminder of the childlike wonder video games used to be about before we'd seen everything and become so jaded. So what better time than now to read an account of a ragtag bunch of professional enthusiasts with a penchant for property damage during the heyday of the gaming press?

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  • Why Game Magazines Will Hang Around

    Gamespite's Jeremy Parish wrote a thought-provoking article about the decline of printed game media in America. By now, even your one-eyed cousin Billy Bob who skins fish for two bits an hour has realised that the role of printed magazines is shifting. Our kids won't know the joys of a magazine rack brimming with all things Nintendo, Sega and Sony. What's more, I don't think kids in the UK know it either, though (as the article points out) the market for British game magazines is still relatively healthy.

    Specialty magazines—publications based around trades, specific crafts and whatnot—are still thriving. Game magazines won't die, but they, too, are becoming more specialised with their content. Now that game sites are capable of delivering news about Miyamoto blowing his nose a second before it happens, it's no longer necessary to wait a month for printed coverage. But a game magazine can still print an exclusive must-read interview or column or feature that would be of interest to an audience that matured with video games.

    This, unfortunately, is where the fate of an American game magazine reaches a crossroads.

    Read More...


  • Watcha Listening to? A Life Well Wasted

    If it seems that I’ll I’ve been doing lately is pimping out podcasts, I have no choice but to plead guilty. It’s just that after the 1UP/EGM/UGO hullaballoo, there’s been a lot of podcast-related news to talk about—which is perfect for people like me who can’t spend a waking moment of the day without their headholes plugged with earbuds. But I must point out that today’s bepimped podcast is notable for not featuring a bunch of dudes gathered around a microphone for 90 minutes—not that there’s anything wrong with that.

    Former Ziff-Davis (and, presumably, current UGO) freelancer Robert Ashley’s new podcast, A Life Well Wasted, has already been compared multiple times to NPR’s This American life, but the comparison is so apt that I feel no shame in making it again.

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  • The 1UP Show is Dead, Long Live CO-OP

    With the tragic news of the massive layoffs at 1UP and shutdown of EGM came not concern for game coverage but concern for the people and the original content that they produced. 1UP had the humor and the hubris to put their own writers and editors behind the mic and in front of the camera to become the stars of their own game commentary programs and the strangest thing happened: the audience started to connect with the crew of 1UP. Seeing them at play, being privy to their (somewhat) casual conversation, the staff of 1UP/EGM transformed from bylines to personalities. Fans of the 1UP Yours podcast have already rebounded with Rebel FM, and now the 1UP Show has also been reborn with this, the premiere episode of CO-OP.

    It is, fittingly, their Best Of 2008 episode (part 1). Holy crap, are there a lot of people in that one apartment! Also worthy of note, their new production company is Area 5, so named after the legendarily awesome final stage of REZ. Enjoy the first episode below, and welcome back, kids:

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  • Watcha Listening to: Myself (Technically)


    Even though I've been at this Internet writing game for close to eight years now, I'm about as minor of a net celebrity as you can get. This means that if you somehow recognize my name, you're either extremely cool or hard at work on a Bob voodoo doll with movable parts--and I'm desperately hoping you 61FPS readers fall into the former category. Since my Internet popularity is roughly the equivalent of my high school popularity, I'm always completely flattered and taken aback when anyone recognizes me for the work that I do. So it goes without saying that I nearly plotzed (yes, plotzed) when podcaster Kole Ross recently invited me onto his Stand Under the Don't Tree and Riddle Me This program as a special celebrity guest. And now that I've been identified as a celebrity, I plan on immediately starting a vicious heroin addiction that will leave me dead before I reach the age of 30.  God, the things I do for podcasting.

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  • Watcha Listening To: Rebel FM

    We've all been pretty broken up over the whole 1UP/EGM debacle that happened just a handful of days ago. And the fact that there's absolutely nothing happening in the gaming world this time of the year only makes the fallout worse; without any distractions, all that's left to do is ruminate about the state of the economy and desperately try to stay away from any loaded firearms.

    Thankfully, some of the recently let-go 1UP staff has a much more hopeful opinion about the future than me--so much so, in fact, that they've already hit the ground running with a brand new podcast just a few days after UGOgate. RebelFM, the newest project to emerge from the buyout rubble, features former 1UP staffers Anthony Gallegos, Nick Suttner, Philip Kollar, Matt Chandronait, Ryan O’Donnell, Jade Kraus, along with Gallegos' roommate, Arthur Gies. If you're expecting more tears than the ending of Titanic, or a vicious and bitter lashing out at a certain former employer, you'll definitely want to adjust your presumptions; the first episode's discussion of the whole 1UP deal is an even-handed and even-tempered look at the economics of games journalism.  And after that, it's back to business as usual; Rebel FM doesn't differ much from the recently canceled 1UPFM, aside from the sound quality--and the crew promises that the minor audio issues of RebelFM will be fixed in the future.

    So go and give it a listen already. Whatever these guys (and gals) do next is worth your attention.

    Read More...


  • On the End of EGM: A Personal Story

    I probably don’t have the same history with video game magazines as you do. I spent my childhood in Singapore, see. It’s a little island, out in Asia, you probably know that. What you might not know is that Singapore doesn’t have any videogame magazines.* None. All of the ones that were available were imported from the US, or the UK, and as a result they were expensive. Crazy expensive, actually—since the Singapore I grew up in dealt almost entirely in pirated software, a copy of EGM could cost up to four times the average street price of a hot new game.

    But right now this isn’t about piracy, this is about relative value, and as a child the relative value of any gaming magazine was sky-high to me. I was only allowed to get them to keep me occupied on long plane trips, which might have been once or twice a year. And so every one I received became a world-weary treasure, covers gone and pages white with wear at the edges. I read each one countless times, getting excited right along with the editors.

    Growing up that way gave me certain tics—for example, there’s a part of me that will always well up with excitement when anyone mentions Gaiares—though I don’t even like the game—because I read some British guy’s breathless 1989 prose about it enough times to set down permanent neural paths. It also made me value immensely the writing that’s done about games. That, probably more than anything else, is why I write about games now, can’t stop writing about them, and read about them as much as I play them.

    I wish I could tell you how much EGM specifically contributed to this mindset, but that would be impossible—I remember so many vertical columns of nice big review numbers, but I never had many magazines so they’re probably the same single magazine’s worth of reviews, over and over. What’s important is that it’s in there, embossed deep into my brain.

    Read More...


  • The Future is Mystifying: E Ink

    One-hundred thousand copies of Esquire’s October issue, hitting newsstands across the good ol’ U.S. of A. as I write and you read, are freaking me out. The other ones aren’t, they’re just magazines. But the one-hundred grand I’m talking about look like the future. The covers of these issues are equipped (infused? I’m not sure what word to use here.) with an E Ink display. That is to say, the paper itself is an electronic display with a shifting image. It’s fairly innocuous looking in this video, but the casual implementation here, the cover of a consumer magazine, has far reaching implications that are both terrifying and exciting as hell. Terrifying because we’re one step closer to Back to the Future II’s vision of 2015 being real. Exciting as hell because E Ink could be a whole new world for videogames.

    Read More...


  • You Should Be Reading Sore Thumbs

    When long-time EGM staffers Dan "Shoe" Hsu and Crispin Boyer both left the magazine just a handful of months ago, it was a pretty big shock.  The two were basically the last of EGM's "old guard," meaning that Dan and Crispin's tenure began in the mid-90s, back when Electronic Gaming Monthly was based out of Illinois.  Since EGM is the only magazine I've continually read for 18 years--I still remember an entire school bus in awe of their Super Mario World import coverage--it was more than a little disappointing to see such veterans of games journalism decide to call it a day.

    Of course, if I cared about Dan and Crispin as much as I thought I did, I would've known about their new blog less than three months after its launch. Pardon the massive oversight on my part.

    Read More...



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about the blogger

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Hooksexup, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Cole Stryker is an American freelance writer living in York, England, where he resides with his archeologist wife. He writes for a travel company by day and argues about pop culture on the internet by night. Find him writing regularly here and here.

Peter Smith is like the lead character of Irwin Shaw's The 80-Yard Run, except less athletic. He considers himself very lucky to have this job. But it's a little premature to take "jack-off of all trades" off his resume. Besides writing, travelling, and painting houses, Pete plays guitar in a rock trio called The Aye-Ayes. He calls them a 'power pop' band, but they generally sound more like Motorhead on a drinking binge.


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