It might seem strange, considering how often I’ve expressed my adoration for the genre here on 61 Frames Per Second, that I wasn’t always a fan of horror. In fact, being frightened was not something I considered a good time in any way, shape, or form. Call it a symptom of an extremely over-active imagination, but even a scary story told at summer camp was enough to keep my childhood self wide-eyed and sleepless, sheets pulled over my head while my mind conjured even greater terrors than the ones in fiction. Scary movies, scary stories, and even scary games were simply too much for me. It wasn’t until I was in my mid-teens that I started to come around to the thrills of being afraid for fun, but it was still a slow process. The original Resident Evil was, in many ways, horror training wheels for me. I’d be lying if I said the game didn’t still freak me out a little. It was never the “BOO!” moments either, the dogs jumping through windows or the rushing camera POV that signaled the arrival of the first Hunter baddie. It was the atmosphere, the lonely clacking of feet on the floors of empty hallways, the score, and that very first zombie, its grisly visage slowly turning to the camera, rendered in CG just abstract enough to seem unreal. The campy dialogue and ridiculous live-action intro weren’t enough to dull the menace, but the action and puzzles kept me hooked. By the time Resident Evil 2 came out in 1998, I was converted and I’ve remained a devotee of horror gaming since. I’ve stuck with the series too. But Resident Evil hasn’t really been about horror, or even fear, in almost ten years. Each successive entry has brought the series further across that delicate line, from horror into suspense. Resident Evil 4 was a true sea change, but it’s the upcoming Resident Evil 5, which Derrick and I got to play at Capcom’s New York preview event today, that cements the franchise’s transformation into a full-bore action experience, one whose tension comes from overwhelming numbers and a sense of claustrophobia instead of limited resources and lurking dread.
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